out.GCC3.RELEASE/interior/interiorMapRes.obj: interior/interiorMapRes.cc \
  interior/interiorMapRes.h core/resManager.h platform/platform.h \
  core/torqueConfig.h platform/types.h platform/types.gcc.h \
  platform/types.win32.h platform/platformAssert.h core/tVector.h \
  core/stringTable.h core/dataChunker.h core/fileStream.h core/fileio.h \
  core/stream.h core/zipSubStream.h core/filterStream.h \
  core/zipAggregate.h core/zipHeaders.h core/crc.h core/tokenizer.h \
  dgl/gTexManager.h platform/platformGL.h platformWin32/platformGL.h \
  platformWin32/gl_types.h platform/GLCoreFunc.h platform/GLExtFunc.h \
  platform/GLUFunc.h dgl/materialList.h console/console.h core/bitSet.h \
  c:/TBE/MinGW/include/stdarg.h \
  c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h math/mPlane.h \
  math/mMathFn.h math/mConstants.h c:/TBE/MinGW/include/math.h \
  c:/TBE/MinGW/include/_mingw.h math/mPoint.h dgl/gBitmap.h core/color.h \
  console/consoleTypes.h console/dynamicTypes.h console/simBase.h \
  core/tAlgorithm.h console/consoleObject.h console/simDictionary.h \
  platform/platformMutex.h platform/platformSemaphore.h dgl/dgl.h \
  collision/convexBrush.h math/mBox.h collision/abstractPolyList.h \
  math/mMath.h math/mRect.h math/mMatrix.h math/mQuat.h math/mSphere.h \
  math/mRandom.h math/mathTypes.h math/mPlaneTransformer.h \
  collision/optimizedPolyList.h sim/sceneObject.h sim/netObject.h \
  collision/collision.h collision/polyhedron.h game/objectTypes.h \
  sceneGraph/lightManager.h
