out.GCC3.RELEASE/interior/interiorIO.obj: interior/interiorIO.cc \
  interior/interior.h platform/platform.h core/torqueConfig.h \
  platform/types.h platform/types.gcc.h platform/types.win32.h \
  platform/platformAssert.h core/color.h collision/collision.h \
  core/dataChunker.h math/mPlane.h math/mMathFn.h math/mConstants.h \
  c:/TBE/MinGW/include/math.h c:/TBE/MinGW/include/_mingw.h math/mPoint.h \
  core/resManager.h core/tVector.h core/stringTable.h core/fileStream.h \
  core/fileio.h core/stream.h core/zipSubStream.h core/filterStream.h \
  core/zipAggregate.h core/zipHeaders.h core/crc.h math/mBox.h \
  math/mSphere.h collision/convex.h math/mMath.h math/mRect.h \
  math/mMatrix.h math/mQuat.h math/mRandom.h math/mathTypes.h \
  console/dynamicTypes.h console/simBase.h core/tAlgorithm.h \
  core/bitSet.h console/consoleObject.h console/console.h \
  c:/TBE/MinGW/include/stdarg.h \
  c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \
  console/simDictionary.h platform/platformMutex.h \
  platform/platformSemaphore.h interior/interiorLMManager.h \
  core/bitVector.h math/mathIO.h dgl/gBitmap.h dgl/materialList.h \
  dgl/gTexManager.h platform/platformGL.h platformWin32/platformGL.h \
  platformWin32/gl_types.h platform/GLCoreFunc.h platform/GLExtFunc.h \
  platform/GLUFunc.h interior/interiorSubObject.h sceneGraph/sceneState.h \
  sim/sceneObject.h sim/netObject.h collision/polyhedron.h \
  collision/abstractPolyList.h math/mPlaneTransformer.h \
  game/objectTypes.h sceneGraph/lightManager.h core/frameAllocator.h
