out.GCC3.RELEASE/sceneGraph/sgUtil.obj: sceneGraph/sgUtil.cc \
  sceneGraph/sgUtil.h platform/platform.h core/torqueConfig.h \
  platform/types.h platform/types.gcc.h platform/types.win32.h \
  platform/platformAssert.h math/mPoint.h math/mMathFn.h \
  math/mConstants.h c:/TBE/MinGW/include/math.h \
  c:/TBE/MinGW/include/_mingw.h math/mRect.h math/mMatrix.h math/mMath.h \
  math/mBox.h math/mPlane.h math/mQuat.h math/mSphere.h math/mRandom.h \
  math/mathTypes.h console/dynamicTypes.h console/simBase.h \
  core/tVector.h core/tAlgorithm.h core/bitSet.h console/consoleObject.h \
  core/stringTable.h core/dataChunker.h console/console.h \
  c:/TBE/MinGW/include/stdarg.h \
  c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \
  console/simDictionary.h platform/platformMutex.h \
  platform/platformSemaphore.h dgl/dgl.h platform/platformGL.h \
  platformWin32/platformGL.h platformWin32/gl_types.h \
  platform/GLCoreFunc.h platform/GLExtFunc.h platform/GLUFunc.h
