out.GCC3.RELEASE/game/game.obj: game/game.cc platform/platform.h \
  core/torqueConfig.h platform/types.h platform/types.gcc.h \
  platform/types.win32.h platform/platformAssert.h \
  platform/platformVideo.h core/tVector.h platform/platformAudio.h \
  platform/platformAL.h ../lib/openal/win32/al/altypes.h \
  ../lib/openal/win32/al/alctypes.h ../lib/openal/win32/al/eaxtypes.h \
  ../lib/openal/win32/al/al_func.h ../lib/openal/win32/al/alc_func.h \
  ../lib/openal/win32/al/eax_func.h math/mMath.h math/mPoint.h \
  math/mMathFn.h math/mConstants.h c:/TBE/MinGW/include/math.h \
  c:/TBE/MinGW/include/_mingw.h math/mRect.h math/mBox.h math/mPlane.h \
  math/mMatrix.h math/mQuat.h math/mSphere.h math/mRandom.h \
  math/mathTypes.h console/dynamicTypes.h console/simBase.h \
  core/tAlgorithm.h core/bitSet.h console/consoleObject.h \
  core/stringTable.h core/dataChunker.h console/console.h \
  c:/TBE/MinGW/include/stdarg.h \
  c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \
  console/simDictionary.h platform/platformMutex.h \
  platform/platformSemaphore.h platform/platformInput.h core/findMatch.h \
  dgl/dgl.h platform/platformGL.h platformWin32/platformGL.h \
  platformWin32/gl_types.h platform/GLCoreFunc.h platform/GLExtFunc.h \
  platform/GLUFunc.h game/game.h terrain/terrData.h sim/sceneObject.h \
  sim/netObject.h collision/collision.h collision/polyhedron.h \
  collision/abstractPolyList.h math/mPlaneTransformer.h \
  game/objectTypes.h core/color.h sceneGraph/lightManager.h \
  core/resManager.h core/fileStream.h core/fileio.h core/stream.h \
  core/zipSubStream.h core/filterStream.h core/zipAggregate.h \
  core/zipHeaders.h core/crc.h dgl/materialList.h dgl/gTexManager.h \
  collision/convex.h terrain/terrRender.h terrain/waterBlock.h \
  terrain/fluid.h game/collisionTest.h collision/polytope.h \
  collision/clippedPolyList.h collision/extrudedPolyList.h \
  collision/depthSortList.h game/showTSShape.h ts/tsShapeInstance.h \
  ts/tsShape.h ts/tsMesh.h ts/tsDecal.h ts/tsIntegerSet.h \
  ts/tsTransform.h ts/tsShapeAlloc.h dgl/gBitmap.h sim/netStringTable.h \
  sceneGraph/sceneGraph.h core/polyList.h gui/core/guiTSControl.h \
  gui/core/guiControl.h gui/core/guiTypes.h dgl/gFont.h dgl/gNewFont.h \
  platform/platformFont.h audio/audioDataBlock.h audio/audioBuffer.h \
  audio/vorbisStream.h c:/TBE/MinGW/include/stdio.h \
  c:/TBE/MinGW/include/stddef.h \
  c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stddef.h \
  ../lib/xiph/include/vorbis/codec.h ../lib/xiph/include/ogg/ogg.h \
  ../lib/xiph/include/ogg/os_types.h core/bitStream.h platform/event.h \
  i18n/lang.h game/moveManager.h console/consoleTypes.h game/shapeBase.h \
  game/gameBase.h sceneGraph/sceneState.h core/dnet.h \
  game/gameConnection.h sim/netConnection.h sim/connectionStringTable.h \
  core/bitVector.h gui/core/guiCanvas.h sceneGraph/sceneLighting.h \
  interior/interiorInstance.h interior/interiorRes.h \
  interior/interiorLMManager.h sceneGraph/shadowVolumeBSP.h \
  interior/interior.h terrain/sky.h game/ambientAudioManager.h \
  game/audioEmitter.h core/frameAllocator.h sceneGraph/detailManager.h \
  gui/controls/guiMLTextCtrl.h core/stringBuffer.h platform/profiler.h \
  game/fx/underLava.h core/iTickable.h
