out.GCC3.RELEASE/game/main.obj: game/main.cc platform/platform.h \
  core/torqueConfig.h platform/types.h platform/types.gcc.h \
  platform/types.win32.h platform/platformAssert.h \
  platform/platformVideo.h core/tVector.h platform/platformInput.h \
  console/simBase.h core/tAlgorithm.h core/bitSet.h \
  console/consoleObject.h core/stringTable.h core/dataChunker.h \
  console/console.h c:/TBE/MinGW/include/stdarg.h \
  c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \
  console/simDictionary.h platform/platformMutex.h \
  platform/platformSemaphore.h platform/platformAudio.h \
  platform/platformAL.h ../lib/openal/win32/al/altypes.h \
  ../lib/openal/win32/al/alctypes.h ../lib/openal/win32/al/eaxtypes.h \
  ../lib/openal/win32/al/al_func.h ../lib/openal/win32/al/alc_func.h \
  ../lib/openal/win32/al/eax_func.h math/mMath.h math/mPoint.h \
  math/mMathFn.h math/mConstants.h c:/TBE/MinGW/include/math.h \
  c:/TBE/MinGW/include/_mingw.h math/mRect.h math/mBox.h math/mPlane.h \
  math/mMatrix.h math/mQuat.h math/mSphere.h math/mRandom.h \
  math/mathTypes.h console/dynamicTypes.h platform/event.h \
  platform/gameInterface.h core/chunkFile.h core/bitStream.h \
  core/stream.h core/crc.h core/resManager.h core/fileStream.h \
  core/fileio.h core/zipSubStream.h core/filterStream.h \
  core/zipAggregate.h core/zipHeaders.h dgl/dgl.h platform/platformGL.h \
  platformWin32/platformGL.h platformWin32/gl_types.h \
  platform/GLCoreFunc.h platform/GLExtFunc.h platform/GLUFunc.h \
  dgl/gBitmap.h core/color.h dgl/gTexManager.h dgl/gFont.h dgl/gNewFont.h \
  platform/platformFont.h gui/core/guiCanvas.h gui/core/guiControl.h \
  gui/core/guiTypes.h audio/audioDataBlock.h audio/audioBuffer.h \
  audio/vorbisStream.h c:/TBE/MinGW/include/stdio.h \
  c:/TBE/MinGW/include/stddef.h \
  c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stddef.h \
  ../lib/xiph/include/vorbis/codec.h ../lib/xiph/include/ogg/ogg.h \
  ../lib/xiph/include/ogg/os_types.h i18n/lang.h sim/actionMap.h \
  core/dnet.h game/game.h console/telnetConsole.h \
  console/telnetDebugger.h console/consoleTypes.h interior/interiorRes.h \
  interior/interiorInstance.h sim/sceneObject.h sim/netObject.h \
  collision/collision.h collision/polyhedron.h \
  collision/abstractPolyList.h math/mPlaneTransformer.h \
  game/objectTypes.h sceneGraph/lightManager.h \
  interior/interiorLMManager.h core/bitVector.h interior/interiorMapRes.h \
  core/tokenizer.h dgl/materialList.h ts/tsShapeInstance.h ts/tsShape.h \
  ts/tsMesh.h ts/tsDecal.h ts/tsIntegerSet.h ts/tsTransform.h \
  ts/tsShapeAlloc.h sim/netStringTable.h terrain/terrData.h \
  collision/convex.h terrain/terrRender.h terrain/waterBlock.h \
  terrain/fluid.h editor/terraformer.h editor/terraformerNoise.h \
  gui/editor/guiFilterCtrl.h sceneGraph/sceneGraph.h core/polyList.h \
  sceneGraph/sceneRoot.h game/moveManager.h dgl/materialPropertyMap.h \
  sim/pathManager.h game/gameFunctions.h game/fx/particleEngine.h \
  game/gameBase.h platform/platformRedBook.h game/demoGame.h \
  sim/decalManager.h core/frameAllocator.h sceneGraph/detailManager.h \
  game/version.h platform/profiler.h game/shapeBase.h \
  sceneGraph/sceneState.h game/net/serverQuery.h sim/netConnection.h \
  sim/connectionStringTable.h sim/netInterface.h game/badWordFilter.h
