out.GCC3.RELEASE/sim/decalManager.obj: sim/decalManager.cc \
  sim/decalManager.h sim/sceneObject.h platform/platform.h \
  core/torqueConfig.h platform/types.h platform/types.gcc.h \
  platform/types.win32.h platform/platformAssert.h sim/netObject.h \
  console/simBase.h core/tVector.h core/tAlgorithm.h core/bitSet.h \
  console/consoleObject.h core/stringTable.h core/dataChunker.h \
  console/console.h c:/TBE/MinGW/include/stdarg.h \
  c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \
  console/simDictionary.h platform/platformMutex.h \
  platform/platformSemaphore.h math/mMath.h math/mPoint.h math/mMathFn.h \
  math/mConstants.h c:/TBE/MinGW/include/math.h \
  c:/TBE/MinGW/include/_mingw.h math/mRect.h math/mBox.h math/mPlane.h \
  math/mMatrix.h math/mQuat.h math/mSphere.h math/mRandom.h \
  math/mathTypes.h console/dynamicTypes.h collision/collision.h \
  collision/polyhedron.h collision/abstractPolyList.h \
  math/mPlaneTransformer.h game/objectTypes.h core/color.h \
  sceneGraph/lightManager.h dgl/gTexManager.h platform/platformGL.h \
  platformWin32/platformGL.h platformWin32/gl_types.h \
  platform/GLCoreFunc.h platform/GLExtFunc.h platform/GLUFunc.h dgl/dgl.h \
  sceneGraph/sceneGraph.h core/polyList.h dgl/gBitmap.h core/resManager.h \
  core/fileStream.h core/fileio.h core/stream.h core/zipSubStream.h \
  core/filterStream.h core/zipAggregate.h core/zipHeaders.h core/crc.h \
  sceneGraph/sceneState.h ts/tsShapeInstance.h ts/tsShape.h ts/tsMesh.h \
  dgl/materialList.h ts/tsDecal.h ts/tsIntegerSet.h ts/tsTransform.h \
  ts/tsShapeAlloc.h sim/netStringTable.h core/bitStream.h \
  console/consoleTypes.h
