out.GCC3.RELEASE/game/trigger.obj: game/trigger.cc \
  sceneGraph/sceneState.h platform/platform.h core/torqueConfig.h \
  platform/types.h platform/types.gcc.h platform/types.win32.h \
  platform/platformAssert.h core/tVector.h math/mRect.h math/mPoint.h \
  math/mMathFn.h math/mConstants.h c:/TBE/MinGW/include/math.h \
  c:/TBE/MinGW/include/_mingw.h math/mMatrix.h math/mMath.h math/mBox.h \
  math/mPlane.h math/mQuat.h math/mSphere.h math/mRandom.h \
  math/mathTypes.h console/dynamicTypes.h console/simBase.h \
  core/tAlgorithm.h core/bitSet.h console/consoleObject.h \
  core/stringTable.h core/dataChunker.h console/console.h \
  c:/TBE/MinGW/include/stdarg.h \
  c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \
  console/simDictionary.h platform/platformMutex.h \
  platform/platformSemaphore.h core/color.h dgl/gTexManager.h \
  platform/platformGL.h platformWin32/platformGL.h \
  platformWin32/gl_types.h platform/GLCoreFunc.h platform/GLExtFunc.h \
  platform/GLUFunc.h dgl/dgl.h console/consoleTypes.h \
  collision/boxConvex.h collision/convex.h core/bitStream.h core/stream.h \
  core/crc.h math/mathIO.h game/trigger.h game/gameBase.h \
  sim/sceneObject.h sim/netObject.h collision/collision.h \
  collision/polyhedron.h collision/abstractPolyList.h \
  math/mPlaneTransformer.h game/objectTypes.h sceneGraph/lightManager.h \
  core/resManager.h core/fileStream.h core/fileio.h core/zipSubStream.h \
  core/filterStream.h core/zipAggregate.h core/zipHeaders.h \
  collision/earlyOutPolyList.h
