out.GCC3.RELEASE/dgl/dgl.obj: dgl/dgl.cc math/mPoint.h \ platform/platform.h core/torqueConfig.h platform/types.h \ platform/types.gcc.h platform/types.win32.h platform/platformAssert.h \ math/mMathFn.h math/mConstants.h c:/TBE/MinGW/include/math.h \ c:/TBE/MinGW/include/_mingw.h dgl/gTexManager.h platform/platformGL.h \ platformWin32/platformGL.h platformWin32/gl_types.h \ platform/GLCoreFunc.h platform/GLExtFunc.h platform/GLUFunc.h dgl/dgl.h \ core/color.h math/mRect.h dgl/gFont.h dgl/gBitmap.h core/resManager.h \ core/tVector.h core/stringTable.h core/dataChunker.h core/fileStream.h \ core/fileio.h core/stream.h core/zipSubStream.h core/filterStream.h \ core/zipAggregate.h core/zipHeaders.h core/crc.h dgl/gNewFont.h \ platform/platformFont.h console/console.h core/bitSet.h \ c:/TBE/MinGW/include/stdarg.h \ c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h math/mMatrix.h \ math/mMath.h math/mBox.h math/mPlane.h math/mQuat.h math/mSphere.h \ math/mRandom.h math/mathTypes.h console/dynamicTypes.h \ console/simBase.h core/tAlgorithm.h console/consoleObject.h \ console/simDictionary.h platform/platformMutex.h \ platform/platformSemaphore.h core/frameAllocator.h platform/profiler.h \ core/unicode.h