out.GCC3.RELEASE/dgl/gTexManager.obj: dgl/gTexManager.cc \ platform/platformAssert.h platform/platform.h core/torqueConfig.h \ platform/types.h platform/types.gcc.h platform/types.win32.h \ platform/platformGL.h platformWin32/platformGL.h \ platformWin32/gl_types.h platform/GLCoreFunc.h platform/GLExtFunc.h \ platform/GLUFunc.h core/tVector.h core/resManager.h core/stringTable.h \ core/dataChunker.h core/fileStream.h core/fileio.h core/stream.h \ core/zipSubStream.h core/filterStream.h core/zipAggregate.h \ core/zipHeaders.h core/crc.h dgl/gBitmap.h core/color.h dgl/gPalette.h \ dgl/gTexManager.h console/console.h core/bitSet.h \ c:/TBE/MinGW/include/stdarg.h \ c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \ console/consoleInternal.h console/consoleTypes.h console/dynamicTypes.h \ console/simBase.h core/tAlgorithm.h console/consoleObject.h \ console/simDictionary.h platform/platformMutex.h \ platform/platformSemaphore.h dgl/gChunkedTexManager.h