out.GCC3.RELEASE/game/collisionTest.obj: game/collisionTest.cc \ platform/platform.h core/torqueConfig.h platform/types.h \ platform/types.gcc.h platform/types.win32.h platform/platformAssert.h \ dgl/dgl.h platform/platformGL.h platformWin32/platformGL.h \ platformWin32/gl_types.h platform/GLCoreFunc.h platform/GLExtFunc.h \ platform/GLUFunc.h game/game.h math/mMath.h math/mPoint.h \ math/mMathFn.h math/mConstants.h c:/TBE/MinGW/include/math.h \ c:/TBE/MinGW/include/_mingw.h math/mRect.h math/mBox.h math/mPlane.h \ math/mMatrix.h math/mQuat.h math/mSphere.h math/mRandom.h \ math/mathTypes.h console/dynamicTypes.h console/simBase.h \ core/tVector.h core/tAlgorithm.h core/bitSet.h console/consoleObject.h \ core/stringTable.h core/dataChunker.h console/console.h \ c:/TBE/MinGW/include/stdarg.h \ c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \ console/simDictionary.h platform/platformMutex.h \ platform/platformSemaphore.h console/consoleTypes.h \ game/collisionTest.h sim/sceneObject.h sim/netObject.h \ collision/collision.h collision/polyhedron.h \ collision/abstractPolyList.h math/mPlaneTransformer.h \ game/objectTypes.h core/color.h sceneGraph/lightManager.h \ collision/polytope.h collision/clippedPolyList.h \ collision/extrudedPolyList.h collision/depthSortList.h