out.GCC3.RELEASE/game/fx/particleEmitter.obj: game/fx/particleEmitter.cc \ console/consoleTypes.h console/dynamicTypes.h console/simBase.h \ core/tVector.h platform/platform.h core/torqueConfig.h platform/types.h \ platform/types.gcc.h platform/types.win32.h platform/platformAssert.h \ core/tAlgorithm.h core/bitSet.h console/consoleObject.h \ core/stringTable.h core/dataChunker.h console/console.h \ c:/TBE/MinGW/include/stdarg.h \ c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \ console/simDictionary.h platform/platformMutex.h \ platform/platformSemaphore.h core/bitStream.h core/stream.h \ math/mPoint.h math/mMathFn.h math/mConstants.h \ c:/TBE/MinGW/include/math.h c:/TBE/MinGW/include/_mingw.h core/crc.h \ game/fx/particleEmitter.h game/gameBase.h sim/sceneObject.h \ sim/netObject.h math/mMath.h math/mRect.h math/mBox.h math/mPlane.h \ math/mMatrix.h math/mQuat.h math/mSphere.h math/mRandom.h \ math/mathTypes.h collision/collision.h collision/polyhedron.h \ collision/abstractPolyList.h math/mPlaneTransformer.h \ game/objectTypes.h core/color.h sceneGraph/lightManager.h \ core/resManager.h core/fileStream.h core/fileio.h core/zipSubStream.h \ core/filterStream.h core/zipAggregate.h core/zipHeaders.h \ dgl/gTexManager.h platform/platformGL.h platformWin32/platformGL.h \ platformWin32/gl_types.h platform/GLCoreFunc.h platform/GLExtFunc.h \ platform/GLUFunc.h game/fx/particleEngine.h math/mathIO.h