out.GCC3.RELEASE/interior/forceField.obj: interior/forceField.cc \ interior/forceField.h platform/platform.h core/torqueConfig.h \ platform/types.h platform/types.gcc.h platform/types.win32.h \ platform/platformAssert.h core/tVector.h math/mBox.h math/mPoint.h \ math/mMathFn.h math/mConstants.h c:/TBE/MinGW/include/math.h \ c:/TBE/MinGW/include/_mingw.h math/mSphere.h math/mPlane.h core/color.h \ core/stream.h math/mathIO.h math/mMath.h math/mRect.h math/mMatrix.h \ math/mQuat.h math/mRandom.h math/mathTypes.h console/dynamicTypes.h \ console/simBase.h core/tAlgorithm.h core/bitSet.h \ console/consoleObject.h core/stringTable.h core/dataChunker.h \ console/console.h c:/TBE/MinGW/include/stdarg.h \ c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \ console/simDictionary.h platform/platformMutex.h \ platform/platformSemaphore.h dgl/gTexManager.h platform/platformGL.h \ platformWin32/platformGL.h platformWin32/gl_types.h \ platform/GLCoreFunc.h platform/GLExtFunc.h platform/GLUFunc.h dgl/dgl.h \ collision/abstractPolyList.h math/mPlaneTransformer.h sim/sceneObject.h \ sim/netObject.h collision/collision.h collision/polyhedron.h \ game/objectTypes.h sceneGraph/lightManager.h