out.GCC3.RELEASE/sim/pathManager.obj: sim/pathManager.cc \ sim/pathManager.h platform/platform.h core/torqueConfig.h \ platform/types.h platform/types.gcc.h platform/types.win32.h \ platform/platformAssert.h core/tVector.h math/mPoint.h math/mMathFn.h \ math/mConstants.h c:/TBE/MinGW/include/math.h \ c:/TBE/MinGW/include/_mingw.h math/mQuat.h math/mMath.h math/mRect.h \ math/mBox.h math/mPlane.h math/mMatrix.h math/mSphere.h math/mRandom.h \ math/mathTypes.h console/dynamicTypes.h console/simBase.h \ core/tAlgorithm.h core/bitSet.h console/consoleObject.h \ core/stringTable.h core/dataChunker.h console/console.h \ c:/TBE/MinGW/include/stdarg.h \ c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \ console/simDictionary.h platform/platformMutex.h \ platform/platformSemaphore.h sim/sceneObject.h sim/netObject.h \ collision/collision.h collision/polyhedron.h \ collision/abstractPolyList.h math/mPlaneTransformer.h \ game/objectTypes.h core/color.h sceneGraph/lightManager.h \ sim/netConnection.h sim/netStringTable.h platform/event.h core/dnet.h \ sim/connectionStringTable.h core/bitStream.h core/stream.h core/crc.h \ sim/simPath.h interior/interiorInstance.h core/resManager.h \ core/fileStream.h core/fileio.h core/zipSubStream.h core/filterStream.h \ core/zipAggregate.h core/zipHeaders.h interior/interiorRes.h \ interior/interiorLMManager.h core/bitVector.h math/mathIO.h dgl/dgl.h \ platform/platformGL.h platformWin32/platformGL.h \ platformWin32/gl_types.h platform/GLCoreFunc.h platform/GLExtFunc.h \ platform/GLUFunc.h sceneGraph/sceneState.h dgl/gTexManager.h \ sceneGraph/sceneGraph.h core/polyList.h dgl/gBitmap.h