First pass: enumerate scene... Processing Node Bounds with parent ROOT Bounding box found Processing Node Sequence::open with parent ROOT Processing Node __mainTree with parent ROOT Found subtree starting at Node "__mainTree" Second pass: put shape structure together... Adding detail named "detail0" of size 0 to subtree "__mainTree". Adding detail named "Collision-1" of size -1 to subtree "__mainTree". Adding node "__mainTree" with parent "__mainTree" to subtree rooted on node "__mainTree". Adding node "__meshes" with parent "__mainTree" to subtree rooted on node "__mainTree". Adding node "doorleft0" with parent "__meshes" to subtree rooted on node "__mainTree". Attaching object to node. Adding object named "doorleft". Adding mesh of size 0 to object "doorleft". Adding node "Col-1" with parent "__meshes" to subtree rooted on node "__mainTree". Attaching object to node. Adding object named "Col". Adding mesh of size -1 to object "Col". Adding node "base" with parent "__meshes" to subtree rooted on node "__mainTree". Adding node "open" with parent "base" to subtree rooted on node "__mainTree". Adding node "Root" with parent "__meshes" to subtree rooted on node "__mainTree". Third pass: Collapsing unneeded nodes... Removing node "__mainTree" Removing node "__meshes" Add default object states... Adding object state to 1 detail level(s) of mesh "doorleft". Adding frame. Object is visible. Object offset transform for mesh dl=0: scale: x=1.00000, y=1.00000, z=1.00000 stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000 translation: x=0.00000, y=-0.19853, z=0.00590 actual rotation: x=0.00000, y=0.00000, z=-0.70711, w=0.70711 --------------------------------- Adding object state to 1 detail level(s) of mesh "Col". Adding frame. Object is visible. Object offset transform for mesh dl=0: scale: x=1.00000, y=1.00000, z=1.00000 stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000 translation: x=0.00000, y=-0.19853, z=0.00590 actual rotation: x=0.00000, y=0.00000, z=-0.70711, w=0.70711 --------------------------------- Add default node states... Adding node rotation at time 0.000000 for node "doorleft0". rotation: x=0.00000, y=0.00000, z=0.70711, w=0.70711 --------------------------------- Adding node translation at time 0.000000 for node "doorleft0". translation: x=-0.19853, y=0.00000, z=-0.00590 --------------------------------- Adding node rotation at time 0.000000 for node "Col-1". rotation: x=0.00000, y=0.00000, z=0.70711, w=0.70711 --------------------------------- Adding node translation at time 0.000000 for node "Col-1". translation: x=-0.19853, y=0.00000, z=-0.00590 --------------------------------- Adding node rotation at time 0.000000 for node "base". rotation: x=0.00000, y=0.00000, z=0.70711, w=0.70711 --------------------------------- Adding node translation at time 0.000000 for node "base". translation: x=0.00147, y=0.00000, z=-0.00590 --------------------------------- Adding node rotation at time 0.000000 for node "open". rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000 --------------------------------- Adding node translation at time 0.000000 for node "open". translation: x=-0.00000, y=0.20000, z=0.00000 --------------------------------- Adding node rotation at time 0.000000 for node "Root". rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000 --------------------------------- Adding node translation at time 0.000000 for node "Root". translation: x=0.00000, y=0.00000, z=0.00000 --------------------------------- Adding 1 sequences... Adding sequence 0 named "open" One-shot sequence. Enabled animation: TUA , Forced animation: Duration = 0.33333, secPerFrame = 0.03030, # frames = 11 Sequence includes 4 nodes, 0 objects, and 0 ifl materials 4 rotations, 2 translations, 0 scales Adding node rotation at time 0.033333 for node "doorleft0". rotation: x=0.00000, y=0.00000, z=0.76041, w=0.64945 --------------------------------- Adding node translation at time 0.033333 for node "doorleft0". translation: x=-0.19607, y=-0.03129, z=-0.00590 --------------------------------- Adding node rotation at time 0.066667 for node "doorleft0". rotation: x=0.00000, y=0.00000, z=0.76041, w=0.64945 --------------------------------- Adding node translation at time 0.066667 for node "doorleft0". translation: x=-0.19607, y=-0.03129, z=-0.00590 --------------------------------- Adding node rotation at time 0.100000 for node "doorleft0". rotation: x=0.00000, y=0.00000, z=0.80902, w=0.58779 --------------------------------- Adding node translation at time 0.100000 for node "doorleft0". translation: x=-0.18874, y=-0.06180, z=-0.00590 --------------------------------- Adding node rotation at time 0.133333 for node "doorleft0". rotation: x=0.00000, y=0.00000, z=0.85264, w=0.52250 --------------------------------- Adding node translation at time 0.133333 for node "doorleft0". translation: x=-0.17673, y=-0.09080, z=-0.00590 --------------------------------- Adding node rotation at time 0.166667 for node "doorleft0". rotation: x=0.00000, y=0.00000, z=0.89101, w=0.45399 --------------------------------- Adding node translation at time 0.166667 for node "doorleft0". translation: x=-0.16033, y=-0.11756, z=-0.00590 --------------------------------- Adding node rotation at time 0.200000 for node "doorleft0". rotation: x=0.00000, y=0.00000, z=0.92388, w=0.38268 --------------------------------- Adding node translation at time 0.200000 for node "doorleft0". translation: x=-0.13995, y=-0.14142, z=-0.00590 --------------------------------- Adding node rotation at time 0.233333 for node "doorleft0". rotation: x=0.00000, y=0.00000, z=0.95106, w=0.30902 --------------------------------- Adding node translation at time 0.233333 for node "doorleft0". translation: x=-0.11608, y=-0.16180, z=-0.00590 --------------------------------- Adding node rotation at time 0.266667 for node "doorleft0". rotation: x=0.00000, y=0.00000, z=0.97237, w=0.23345 --------------------------------- Adding node translation at time 0.266667 for node "doorleft0". translation: x=-0.08933, y=-0.17820, z=-0.00590 --------------------------------- Adding node rotation at time 0.300000 for node "doorleft0". rotation: x=0.00000, y=0.00000, z=0.98769, w=0.15643 --------------------------------- Adding node translation at time 0.300000 for node "doorleft0". translation: x=-0.06033, y=-0.19021, z=-0.00590 --------------------------------- Adding node rotation at time 0.333333 for node "doorleft0". rotation: x=0.00000, y=0.00000, z=0.99692, w=0.07846 --------------------------------- Adding node translation at time 0.333333 for node "doorleft0". translation: x=-0.02981, y=-0.19754, z=-0.00590 --------------------------------- Adding node rotation at time 0.366667 for node "doorleft0". rotation: x=0.00000, y=0.00000, z=1.00000, w=0.00000 --------------------------------- Adding node translation at time 0.366667 for node "doorleft0". translation: x=0.00147, y=-0.20000, z=-0.00590 --------------------------------- Adding node rotation at time 0.033333 for node "Col-1". rotation: x=0.00000, y=0.00000, z=0.76041, w=0.64945 --------------------------------- Adding node translation at time 0.033333 for node "Col-1". translation: x=-0.19607, y=-0.03129, z=-0.00590 --------------------------------- Adding node rotation at time 0.066667 for node "Col-1". rotation: x=0.00000, y=0.00000, z=0.76041, w=0.64945 --------------------------------- Adding node translation at time 0.066667 for node "Col-1". translation: x=-0.19607, y=-0.03129, z=-0.00590 --------------------------------- Adding node rotation at time 0.100000 for node "Col-1". rotation: x=0.00000, y=0.00000, z=0.80902, w=0.58779 --------------------------------- Adding node translation at time 0.100000 for node "Col-1". translation: x=-0.18874, y=-0.06180, z=-0.00590 --------------------------------- Adding node rotation at time 0.133333 for node "Col-1". rotation: x=0.00000, y=0.00000, z=0.85264, w=0.52250 --------------------------------- Adding node translation at time 0.133333 for node "Col-1". translation: x=-0.17673, y=-0.09080, z=-0.00590 --------------------------------- Adding node rotation at time 0.166667 for node "Col-1". rotation: x=0.00000, y=0.00000, z=0.89101, w=0.45399 --------------------------------- Adding node translation at time 0.166667 for node "Col-1". translation: x=-0.16033, y=-0.11756, z=-0.00590 --------------------------------- Adding node rotation at time 0.200000 for node "Col-1". rotation: x=0.00000, y=0.00000, z=0.92388, w=0.38268 --------------------------------- Adding node translation at time 0.200000 for node "Col-1". translation: x=-0.13995, y=-0.14142, z=-0.00590 --------------------------------- Adding node rotation at time 0.233333 for node "Col-1". rotation: x=0.00000, y=0.00000, z=0.95106, w=0.30902 --------------------------------- Adding node translation at time 0.233333 for node "Col-1". translation: x=-0.11608, y=-0.16180, z=-0.00590 --------------------------------- Adding node rotation at time 0.266667 for node "Col-1". rotation: x=0.00000, y=0.00000, z=0.97237, w=0.23345 --------------------------------- Adding node translation at time 0.266667 for node "Col-1". translation: x=-0.08933, y=-0.17820, z=-0.00590 --------------------------------- Adding node rotation at time 0.300000 for node "Col-1". rotation: x=0.00000, y=0.00000, z=0.98769, w=0.15643 --------------------------------- Adding node translation at time 0.300000 for node "Col-1". translation: x=-0.06033, y=-0.19021, z=-0.00590 --------------------------------- Adding node rotation at time 0.333333 for node "Col-1". rotation: x=0.00000, y=0.00000, z=0.99692, w=0.07846 --------------------------------- Adding node translation at time 0.333333 for node "Col-1". translation: x=-0.02981, y=-0.19754, z=-0.00590 --------------------------------- Adding node rotation at time 0.366667 for node "Col-1". rotation: x=0.00000, y=0.00000, z=1.00000, w=0.00000 --------------------------------- Adding node translation at time 0.366667 for node "Col-1". translation: x=0.00147, y=-0.20000, z=-0.00590 --------------------------------- Adding node rotation at time 0.033333 for node "base". rotation: x=0.00000, y=0.00000, z=0.76041, w=0.64945 --------------------------------- Adding node rotation at time 0.066667 for node "base". rotation: x=0.00000, y=0.00000, z=0.76041, w=0.64945 --------------------------------- Adding node rotation at time 0.100000 for node "base". rotation: x=0.00000, y=0.00000, z=0.80902, w=0.58779 --------------------------------- Adding node rotation at time 0.133333 for node "base". rotation: x=0.00000, y=0.00000, z=0.85264, w=0.52250 --------------------------------- Adding node rotation at time 0.166667 for node "base". rotation: x=0.00000, y=0.00000, z=0.89101, w=0.45399 --------------------------------- Adding node rotation at time 0.200000 for node "base". rotation: x=0.00000, y=0.00000, z=0.92388, w=0.38268 --------------------------------- Adding node rotation at time 0.233333 for node "base". rotation: x=0.00000, y=0.00000, z=0.95106, w=0.30902 --------------------------------- Adding node rotation at time 0.266667 for node "base". rotation: x=0.00000, y=0.00000, z=0.97237, w=0.23345 --------------------------------- Adding node rotation at time 0.300000 for node "base". rotation: x=0.00000, y=0.00000, z=0.98769, w=0.15643 --------------------------------- Adding node rotation at time 0.333333 for node "base". rotation: x=0.00000, y=0.00000, z=0.99692, w=0.07846 --------------------------------- Adding node rotation at time 0.366667 for node "base". rotation: x=0.00000, y=0.00000, z=1.00000, w=0.00000 --------------------------------- Adding node rotation at time 0.033333 for node "open". rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000 --------------------------------- Adding node rotation at time 0.066667 for node "open". rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000 --------------------------------- Adding node rotation at time 0.100000 for node "open". rotation: x=0.00000, y=0.00000, z=-0.00000, w=1.00000 --------------------------------- Adding node rotation at time 0.133333 for node "open". rotation: x=0.00000, y=0.00000, z=-0.00000, w=1.00000 --------------------------------- Adding node rotation at time 0.166667 for node "open". rotation: x=0.00000, y=0.00000, z=-0.00000, w=1.00000 --------------------------------- Adding node rotation at time 0.200000 for node "open". rotation: x=0.00000, y=0.00000, z=-0.00000, w=1.00000 --------------------------------- Adding node rotation at time 0.233333 for node "open". rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000 --------------------------------- Adding node rotation at time 0.266667 for node "open". rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000 --------------------------------- Adding node rotation at time 0.300000 for node "open". rotation: x=0.00000, y=0.00000, z=-0.00000, w=1.00000 --------------------------------- Adding node rotation at time 0.333333 for node "open". rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000 --------------------------------- Adding node rotation at time 0.366667 for node "open". rotation: x=0.00000, y=0.00000, z=-0.00000, w=1.00000 --------------------------------- Adding 4 ground transform frames at 0.111111 sec per frame intervals. Ground transform frame: trans=(0.000000,0.000000,0.000000) rot=(0.000000,0.000000,0.000000,1.000000) Ground transform frame: trans=(0.000000,0.000000,0.000000) rot=(0.000000,0.000000,0.000000,1.000000) Ground transform frame: trans=(0.000000,0.000000,0.000000) rot=(0.000000,0.000000,0.000000,1.000000) Optimizing meshes... Optimizing mesh "doorleft" detail level 0. 24 verts before joining verts 24 verts after joining verts 12 faces before stripping Using Quick, dirty, & ugly stripping method. 6 strips with average length 4.00 (range 4 to 4) and 0 reversals Optimizing mesh "Col" detail level -1. 24 verts before joining verts 24 verts after joining verts 12 faces before stripping Using Quick, dirty, & ugly stripping method. 6 strips with average length 4.00 (range 4 to 4) and 0 reversals Shape Hierarchy: Details: detail0, Subtree 0, objectDetail 0, size 0 Collision-1, Subtree 0, objectDetail 1, size -1 Subtrees: Subtree 0 doorleft0 --> Object doorleft with following details: 0 Col-1 --> Object Col with following details: -1 base open Root Sequences: 0: open Material list: material #0: "woodDoor01".