out.GCC3.RELEASE/editor/terrainActions.obj: editor/terrainActions.cc \ editor/terrainActions.h editor/terrainEditor.h editor/editTSCtrl.h \ gui/core/guiTSControl.h gui/core/guiControl.h platform/platform.h \ core/torqueConfig.h platform/types.h platform/types.gcc.h \ platform/types.win32.h platform/platformAssert.h math/mPoint.h \ math/mMathFn.h math/mConstants.h c:/TBE/MinGW/include/math.h \ c:/TBE/MinGW/include/_mingw.h math/mRect.h core/color.h \ console/simBase.h core/tVector.h core/tAlgorithm.h core/bitSet.h \ console/consoleObject.h core/stringTable.h core/dataChunker.h \ console/console.h c:/TBE/MinGW/include/stdarg.h \ c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \ console/simDictionary.h platform/platformMutex.h \ platform/platformSemaphore.h gui/core/guiTypes.h dgl/gFont.h \ dgl/gBitmap.h core/resManager.h core/fileStream.h core/fileio.h \ core/stream.h core/zipSubStream.h core/filterStream.h \ core/zipAggregate.h core/zipHeaders.h core/crc.h dgl/gNewFont.h \ platform/platformFont.h dgl/gTexManager.h platform/platformGL.h \ platformWin32/platformGL.h platformWin32/gl_types.h \ platform/GLCoreFunc.h platform/GLExtFunc.h platform/GLUFunc.h \ platform/platformAudio.h platform/platformAL.h \ ../lib/openal/win32/al/altypes.h ../lib/openal/win32/al/alctypes.h \ ../lib/openal/win32/al/eaxtypes.h ../lib/openal/win32/al/al_func.h \ ../lib/openal/win32/al/alc_func.h ../lib/openal/win32/al/eax_func.h \ math/mMath.h math/mBox.h math/mPlane.h math/mMatrix.h math/mQuat.h \ math/mSphere.h math/mRandom.h math/mathTypes.h console/dynamicTypes.h \ audio/audioDataBlock.h audio/audioBuffer.h audio/vorbisStream.h \ c:/TBE/MinGW/include/stdio.h c:/TBE/MinGW/include/stddef.h \ c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stddef.h \ ../lib/xiph/include/vorbis/codec.h ../lib/xiph/include/ogg/ogg.h \ ../lib/xiph/include/ogg/os_types.h core/bitStream.h platform/event.h \ i18n/lang.h dgl/dgl.h terrain/terrData.h sim/sceneObject.h \ sim/netObject.h collision/collision.h collision/polyhedron.h \ collision/abstractPolyList.h math/mPlaneTransformer.h \ game/objectTypes.h sceneGraph/lightManager.h dgl/materialList.h \ collision/convex.h gui/editor/guiFilterCtrl.h gui/core/guiCanvas.h