out.GCC3.RELEASE/game/fx/fxShapeReplicator.obj: \ game/fx/fxShapeReplicator.cc dgl/dgl.h platform/platform.h \ core/torqueConfig.h platform/types.h platform/types.gcc.h \ platform/types.win32.h platform/platformAssert.h platform/platformGL.h \ platformWin32/platformGL.h platformWin32/gl_types.h \ platform/GLCoreFunc.h platform/GLExtFunc.h platform/GLUFunc.h \ console/consoleTypes.h console/dynamicTypes.h console/simBase.h \ core/tVector.h core/tAlgorithm.h core/bitSet.h console/consoleObject.h \ core/stringTable.h core/dataChunker.h console/console.h \ c:/TBE/MinGW/include/stdarg.h \ c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \ console/simDictionary.h platform/platformMutex.h \ platform/platformSemaphore.h core/bitStream.h core/stream.h \ math/mPoint.h math/mMathFn.h math/mConstants.h \ c:/TBE/MinGW/include/math.h c:/TBE/MinGW/include/_mingw.h core/crc.h \ math/mRandom.h math/mathIO.h math/mMath.h math/mRect.h math/mBox.h \ math/mPlane.h math/mMatrix.h math/mQuat.h math/mSphere.h \ math/mathTypes.h terrain/terrData.h sim/sceneObject.h sim/netObject.h \ collision/collision.h collision/polyhedron.h \ collision/abstractPolyList.h math/mPlaneTransformer.h \ game/objectTypes.h core/color.h sceneGraph/lightManager.h \ core/resManager.h core/fileStream.h core/fileio.h core/zipSubStream.h \ core/filterStream.h core/zipAggregate.h core/zipHeaders.h \ dgl/materialList.h dgl/gTexManager.h collision/convex.h \ game/gameConnection.h game/shapeBase.h game/gameBase.h \ platform/platformAudio.h platform/platformAL.h \ ../lib/openal/win32/al/altypes.h ../lib/openal/win32/al/alctypes.h \ ../lib/openal/win32/al/eaxtypes.h ../lib/openal/win32/al/al_func.h \ ../lib/openal/win32/al/alc_func.h ../lib/openal/win32/al/eax_func.h \ game/moveManager.h sceneGraph/sceneState.h sim/netStringTable.h \ sim/netConnection.h platform/event.h core/dnet.h \ sim/connectionStringTable.h core/bitVector.h sceneGraph/sceneGraph.h \ core/polyList.h dgl/gBitmap.h game/fx/fxShapeReplicator.h \ game/tsStatic.h ts/tsShapeInstance.h ts/tsShape.h ts/tsMesh.h \ ts/tsDecal.h ts/tsIntegerSet.h ts/tsTransform.h ts/tsShapeAlloc.h