out.GCC3.RELEASE/game/fx/splash.obj: game/fx/splash.cc game/fx/splash.h \ game/gameBase.h sim/sceneObject.h platform/platform.h \ core/torqueConfig.h platform/types.h platform/types.gcc.h \ platform/types.win32.h platform/platformAssert.h sim/netObject.h \ console/simBase.h core/tVector.h core/tAlgorithm.h core/bitSet.h \ console/consoleObject.h core/stringTable.h core/dataChunker.h \ console/console.h c:/TBE/MinGW/include/stdarg.h \ c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \ console/simDictionary.h platform/platformMutex.h \ platform/platformSemaphore.h math/mMath.h math/mPoint.h math/mMathFn.h \ math/mConstants.h c:/TBE/MinGW/include/math.h \ c:/TBE/MinGW/include/_mingw.h math/mRect.h math/mBox.h math/mPlane.h \ math/mMatrix.h math/mQuat.h math/mSphere.h math/mRandom.h \ math/mathTypes.h console/dynamicTypes.h collision/collision.h \ collision/polyhedron.h collision/abstractPolyList.h \ math/mPlaneTransformer.h game/objectTypes.h core/color.h \ sceneGraph/lightManager.h core/resManager.h core/fileStream.h \ core/fileio.h core/stream.h core/zipSubStream.h core/filterStream.h \ core/zipAggregate.h core/zipHeaders.h core/crc.h dgl/gTexManager.h \ platform/platformGL.h platformWin32/platformGL.h \ platformWin32/gl_types.h platform/GLCoreFunc.h platform/GLExtFunc.h \ platform/GLUFunc.h core/llist.h console/consoleTypes.h dgl/dgl.h \ platform/platformAudio.h platform/platformAL.h \ ../lib/openal/win32/al/altypes.h ../lib/openal/win32/al/alctypes.h \ ../lib/openal/win32/al/eaxtypes.h ../lib/openal/win32/al/al_func.h \ ../lib/openal/win32/al/alc_func.h ../lib/openal/win32/al/eax_func.h \ audio/audioDataBlock.h audio/audioBuffer.h audio/vorbisStream.h \ c:/TBE/MinGW/include/stdio.h c:/TBE/MinGW/include/stddef.h \ c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stddef.h \ ../lib/xiph/include/vorbis/codec.h ../lib/xiph/include/ogg/ogg.h \ ../lib/xiph/include/ogg/os_types.h core/bitStream.h \ sceneGraph/sceneGraph.h core/polyList.h dgl/gBitmap.h \ sceneGraph/sceneState.h math/mathIO.h terrain/terrData.h \ dgl/materialList.h collision/convex.h game/fx/explosion.h ts/tsShape.h \ ts/tsMesh.h ts/tsDecal.h ts/tsIntegerSet.h ts/tsTransform.h \ ts/tsShapeAlloc.h game/fx/particleEngine.h sim/netConnection.h \ sim/netStringTable.h platform/event.h core/dnet.h \ sim/connectionStringTable.h