out.GCC3.RELEASE/game/fx/underLava.obj: game/fx/underLava.cc \ game/fx/underLava.h math/mPoint.h platform/platform.h \ core/torqueConfig.h platform/types.h platform/types.gcc.h \ platform/types.win32.h platform/platformAssert.h math/mMathFn.h \ math/mConstants.h c:/TBE/MinGW/include/math.h \ c:/TBE/MinGW/include/_mingw.h dgl/dgl.h platform/platformGL.h \ platformWin32/platformGL.h platformWin32/gl_types.h \ platform/GLCoreFunc.h platform/GLExtFunc.h platform/GLUFunc.h \ math/mRect.h dgl/gTexManager.h terrain/waterBlock.h sim/sceneObject.h \ sim/netObject.h console/simBase.h core/tVector.h core/tAlgorithm.h \ core/bitSet.h console/consoleObject.h core/stringTable.h \ core/dataChunker.h console/console.h c:/TBE/MinGW/include/stdarg.h \ c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \ console/simDictionary.h platform/platformMutex.h \ platform/platformSemaphore.h math/mMath.h math/mBox.h math/mPlane.h \ math/mMatrix.h math/mQuat.h math/mSphere.h math/mRandom.h \ math/mathTypes.h console/dynamicTypes.h collision/collision.h \ collision/polyhedron.h collision/abstractPolyList.h \ math/mPlaneTransformer.h game/objectTypes.h core/color.h \ sceneGraph/lightManager.h terrain/terrData.h core/resManager.h \ core/fileStream.h core/fileio.h core/stream.h core/zipSubStream.h \ core/filterStream.h core/zipAggregate.h core/zipHeaders.h core/crc.h \ dgl/materialList.h collision/convex.h terrain/fluid.h