out.GCC3.RELEASE/game/gameBase.obj: game/gameBase.cc platform/platform.h \ core/torqueConfig.h platform/types.h platform/types.gcc.h \ platform/types.win32.h platform/platformAssert.h game/gameBase.h \ sim/sceneObject.h sim/netObject.h console/simBase.h core/tVector.h \ core/tAlgorithm.h core/bitSet.h console/consoleObject.h \ core/stringTable.h core/dataChunker.h console/console.h \ c:/TBE/MinGW/include/stdarg.h \ c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \ console/simDictionary.h platform/platformMutex.h \ platform/platformSemaphore.h math/mMath.h math/mPoint.h math/mMathFn.h \ math/mConstants.h c:/TBE/MinGW/include/math.h \ c:/TBE/MinGW/include/_mingw.h math/mRect.h math/mBox.h math/mPlane.h \ math/mMatrix.h math/mQuat.h math/mSphere.h math/mRandom.h \ math/mathTypes.h console/dynamicTypes.h collision/collision.h \ collision/polyhedron.h collision/abstractPolyList.h \ math/mPlaneTransformer.h game/objectTypes.h core/color.h \ sceneGraph/lightManager.h core/resManager.h core/fileStream.h \ core/fileio.h core/stream.h core/zipSubStream.h core/filterStream.h \ core/zipAggregate.h core/zipHeaders.h core/crc.h dgl/gTexManager.h \ platform/platformGL.h platformWin32/platformGL.h \ platformWin32/gl_types.h platform/GLCoreFunc.h platform/GLExtFunc.h \ platform/GLUFunc.h console/consoleTypes.h console/consoleInternal.h \ core/bitStream.h sim/netConnection.h sim/netStringTable.h \ platform/event.h core/dnet.h sim/connectionStringTable.h \ game/gameConnection.h game/shapeBase.h dgl/materialList.h \ platform/platformAudio.h platform/platformAL.h \ ../lib/openal/win32/al/altypes.h ../lib/openal/win32/al/alctypes.h \ ../lib/openal/win32/al/eaxtypes.h ../lib/openal/win32/al/al_func.h \ ../lib/openal/win32/al/alc_func.h ../lib/openal/win32/al/eax_func.h \ game/moveManager.h collision/convex.h sceneGraph/sceneState.h \ core/bitVector.h math/mathIO.h dgl/dgl.h