out.GCC3.RELEASE/game/gameConnection.obj: game/gameConnection.cc \ platform/platform.h core/torqueConfig.h platform/types.h \ platform/types.gcc.h platform/types.win32.h platform/platformAssert.h \ core/dnet.h platform/event.h console/consoleTypes.h \ console/dynamicTypes.h console/simBase.h core/tVector.h \ core/tAlgorithm.h core/bitSet.h console/consoleObject.h \ core/stringTable.h core/dataChunker.h console/console.h \ c:/TBE/MinGW/include/stdarg.h \ c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \ console/simDictionary.h platform/platformMutex.h \ platform/platformSemaphore.h core/bitStream.h core/stream.h \ math/mPoint.h math/mMathFn.h math/mConstants.h \ c:/TBE/MinGW/include/math.h c:/TBE/MinGW/include/_mingw.h core/crc.h \ sim/pathManager.h math/mQuat.h math/mMath.h math/mRect.h math/mBox.h \ math/mPlane.h math/mMatrix.h math/mSphere.h math/mRandom.h \ math/mathTypes.h sim/sceneObject.h sim/netObject.h \ collision/collision.h collision/polyhedron.h \ collision/abstractPolyList.h math/mPlaneTransformer.h \ game/objectTypes.h core/color.h sceneGraph/lightManager.h \ sceneGraph/sceneGraph.h core/polyList.h dgl/gTexManager.h \ platform/platformGL.h platformWin32/platformGL.h \ platformWin32/gl_types.h platform/GLCoreFunc.h platform/GLExtFunc.h \ platform/GLUFunc.h dgl/gBitmap.h core/resManager.h core/fileStream.h \ core/fileio.h core/zipSubStream.h core/filterStream.h \ core/zipAggregate.h core/zipHeaders.h sceneGraph/sceneLighting.h \ terrain/terrData.h dgl/materialList.h collision/convex.h \ interior/interiorInstance.h interior/interiorRes.h \ interior/interiorLMManager.h core/bitVector.h \ sceneGraph/shadowVolumeBSP.h interior/interior.h audio/audioDataBlock.h \ platform/platformAudio.h platform/platformAL.h \ ../lib/openal/win32/al/altypes.h ../lib/openal/win32/al/alctypes.h \ ../lib/openal/win32/al/eaxtypes.h ../lib/openal/win32/al/al_func.h \ ../lib/openal/win32/al/alc_func.h ../lib/openal/win32/al/eax_func.h \ audio/audioBuffer.h audio/vorbisStream.h c:/TBE/MinGW/include/stdio.h \ c:/TBE/MinGW/include/stddef.h \ c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stddef.h \ ../lib/xiph/include/vorbis/codec.h ../lib/xiph/include/ogg/ogg.h \ ../lib/xiph/include/ogg/os_types.h game/game.h game/shapeBase.h \ game/gameBase.h game/moveManager.h sceneGraph/sceneState.h \ sim/netStringTable.h game/gameConnection.h sim/netConnection.h \ sim/connectionStringTable.h game/gameConnectionEvents.h game/auth.h \ util/safeDelete.h