out.GCC3.RELEASE/game/shadow.obj: game/shadow.cc game/shadow.h \ collision/depthSortList.h collision/clippedPolyList.h math/mMath.h \ math/mPoint.h platform/platform.h core/torqueConfig.h platform/types.h \ platform/types.gcc.h platform/types.win32.h platform/platformAssert.h \ math/mMathFn.h math/mConstants.h c:/TBE/MinGW/include/math.h \ c:/TBE/MinGW/include/_mingw.h math/mRect.h math/mBox.h math/mPlane.h \ math/mMatrix.h math/mQuat.h math/mSphere.h math/mRandom.h \ math/mathTypes.h console/dynamicTypes.h console/simBase.h \ core/tVector.h core/tAlgorithm.h core/bitSet.h console/consoleObject.h \ core/stringTable.h core/dataChunker.h console/console.h \ c:/TBE/MinGW/include/stdarg.h \ c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \ console/simDictionary.h platform/platformMutex.h \ platform/platformSemaphore.h collision/abstractPolyList.h \ math/mPlaneTransformer.h ts/tsShapeInstance.h ts/tsShape.h ts/tsMesh.h \ core/stream.h dgl/materialList.h dgl/gTexManager.h \ platform/platformGL.h platformWin32/platformGL.h \ platformWin32/gl_types.h platform/GLCoreFunc.h platform/GLExtFunc.h \ platform/GLUFunc.h core/resManager.h core/fileStream.h core/fileio.h \ core/zipSubStream.h core/filterStream.h core/zipAggregate.h \ core/zipHeaders.h core/crc.h ts/tsDecal.h ts/tsIntegerSet.h \ ts/tsTransform.h ts/tsShapeAlloc.h dgl/gBitmap.h core/color.h \ sim/netStringTable.h sim/sceneObject.h sim/netObject.h \ collision/collision.h collision/polyhedron.h game/objectTypes.h \ sceneGraph/lightManager.h dgl/dgl.h core/bitRender.h