out.GCC3.RELEASE/interior/interiorDebug.obj: interior/interiorDebug.cc \ interior/interior.h platform/platform.h core/torqueConfig.h \ platform/types.h platform/types.gcc.h platform/types.win32.h \ platform/platformAssert.h core/color.h collision/collision.h \ core/dataChunker.h math/mPlane.h math/mMathFn.h math/mConstants.h \ c:/TBE/MinGW/include/math.h c:/TBE/MinGW/include/_mingw.h math/mPoint.h \ core/resManager.h core/tVector.h core/stringTable.h core/fileStream.h \ core/fileio.h core/stream.h core/zipSubStream.h core/filterStream.h \ core/zipAggregate.h core/zipHeaders.h core/crc.h math/mBox.h \ math/mSphere.h collision/convex.h math/mMath.h math/mRect.h \ math/mMatrix.h math/mQuat.h math/mRandom.h math/mathTypes.h \ console/dynamicTypes.h console/simBase.h core/tAlgorithm.h \ core/bitSet.h console/consoleObject.h console/console.h \ c:/TBE/MinGW/include/stdarg.h \ c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \ console/simDictionary.h platform/platformMutex.h \ platform/platformSemaphore.h interior/interiorLMManager.h \ dgl/gTexManager.h platform/platformGL.h platformWin32/platformGL.h \ platformWin32/gl_types.h platform/GLCoreFunc.h platform/GLExtFunc.h \ platform/GLUFunc.h dgl/dgl.h dgl/materialList.h dgl/gBitmap.h