out.GCC3.RELEASE/interior/interiorMapRes.obj: interior/interiorMapRes.cc \ interior/interiorMapRes.h core/resManager.h platform/platform.h \ core/torqueConfig.h platform/types.h platform/types.gcc.h \ platform/types.win32.h platform/platformAssert.h core/tVector.h \ core/stringTable.h core/dataChunker.h core/fileStream.h core/fileio.h \ core/stream.h core/zipSubStream.h core/filterStream.h \ core/zipAggregate.h core/zipHeaders.h core/crc.h core/tokenizer.h \ dgl/gTexManager.h platform/platformGL.h platformWin32/platformGL.h \ platformWin32/gl_types.h platform/GLCoreFunc.h platform/GLExtFunc.h \ platform/GLUFunc.h dgl/materialList.h console/console.h core/bitSet.h \ c:/TBE/MinGW/include/stdarg.h \ c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h math/mPlane.h \ math/mMathFn.h math/mConstants.h c:/TBE/MinGW/include/math.h \ c:/TBE/MinGW/include/_mingw.h math/mPoint.h dgl/gBitmap.h core/color.h \ console/consoleTypes.h console/dynamicTypes.h console/simBase.h \ core/tAlgorithm.h console/consoleObject.h console/simDictionary.h \ platform/platformMutex.h platform/platformSemaphore.h dgl/dgl.h \ collision/convexBrush.h math/mBox.h collision/abstractPolyList.h \ math/mMath.h math/mRect.h math/mMatrix.h math/mQuat.h math/mSphere.h \ math/mRandom.h math/mathTypes.h math/mPlaneTransformer.h \ collision/optimizedPolyList.h sim/sceneObject.h sim/netObject.h \ collision/collision.h collision/polyhedron.h game/objectTypes.h \ sceneGraph/lightManager.h