out.GCC3.RELEASE/platformWin32/winAsmBlit.obj: \ platformWin32/winAsmBlit.cc terrain/terrData.h platform/platform.h \ core/torqueConfig.h platform/types.h platform/types.gcc.h \ platform/types.win32.h platform/platformAssert.h math/mPoint.h \ math/mMathFn.h math/mConstants.h c:/TBE/MinGW/include/math.h \ c:/TBE/MinGW/include/_mingw.h sim/sceneObject.h sim/netObject.h \ console/simBase.h core/tVector.h core/tAlgorithm.h core/bitSet.h \ console/consoleObject.h core/stringTable.h core/dataChunker.h \ console/console.h c:/TBE/MinGW/include/stdarg.h \ c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \ console/simDictionary.h platform/platformMutex.h \ platform/platformSemaphore.h math/mMath.h math/mRect.h math/mBox.h \ math/mPlane.h math/mMatrix.h math/mQuat.h math/mSphere.h math/mRandom.h \ math/mathTypes.h console/dynamicTypes.h collision/collision.h \ collision/polyhedron.h collision/abstractPolyList.h \ math/mPlaneTransformer.h game/objectTypes.h core/color.h \ sceneGraph/lightManager.h core/resManager.h core/fileStream.h \ core/fileio.h core/stream.h core/zipSubStream.h core/filterStream.h \ core/zipAggregate.h core/zipHeaders.h core/crc.h dgl/materialList.h \ dgl/gTexManager.h platform/platformGL.h platformWin32/platformGL.h \ platformWin32/gl_types.h platform/GLCoreFunc.h platform/GLExtFunc.h \ platform/GLUFunc.h collision/convex.h dgl/dgl.h dgl/gBitmap.h \ terrain/terrRender.h terrain/waterBlock.h terrain/fluid.h