out.GCC3.RELEASE/platformWin32/winRedbook.obj: \ platformWin32/winRedbook.cc platformWin32/platformWin32.h \ c:/TBE/MinGW/include/windows.h c:/TBE/MinGW/include/stdarg.h \ c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \ c:/TBE/MinGW/include/windef.h c:/TBE/MinGW/include/winnt.h \ c:/TBE/MinGW/include/winerror.h c:/TBE/MinGW/include/string.h \ c:/TBE/MinGW/include/_mingw.h c:/TBE/MinGW/include/stddef.h \ c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stddef.h \ ../lib/directx8/basetsd.h c:/TBE/MinGW/include/pshpack4.h \ c:/TBE/MinGW/include/poppack.h c:/TBE/MinGW/include/wincon.h \ c:/TBE/MinGW/include/winbase.h c:/TBE/MinGW/include/wingdi.h \ c:/TBE/MinGW/include/winuser.h c:/TBE/MinGW/include/winnls.h \ c:/TBE/MinGW/include/winver.h c:/TBE/MinGW/include/winnetwk.h \ c:/TBE/MinGW/include/winreg.h c:/TBE/MinGW/include/winsvc.h \ c:/TBE/MinGW/include/cderr.h c:/TBE/MinGW/include/dde.h \ c:/TBE/MinGW/include/ddeml.h c:/TBE/MinGW/include/dlgs.h \ c:/TBE/MinGW/include/imm.h c:/TBE/MinGW/include/lzexpand.h \ c:/TBE/MinGW/include/mmsystem.h c:/TBE/MinGW/include/nb30.h \ c:/TBE/MinGW/include/rpc.h c:/TBE/MinGW/include/rpcdce.h \ c:/TBE/MinGW/include/basetyps.h c:/TBE/MinGW/include/rpcdcep.h \ c:/TBE/MinGW/include/rpcnsi.h c:/TBE/MinGW/include/rpcnterr.h \ c:/TBE/MinGW/include/shellapi.h c:/TBE/MinGW/include/pshpack2.h \ c:/TBE/MinGW/include/winperf.h c:/TBE/MinGW/include/commdlg.h \ c:/TBE/MinGW/include/winspool.h c:/TBE/MinGW/include/winsock2.h \ c:/TBE/MinGW/include/ole2.h c:/TBE/MinGW/include/objbase.h \ c:/TBE/MinGW/include/rpcndr.h c:/TBE/MinGW/include/rpcnsip.h \ c:/TBE/MinGW/include/objfwd.h c:/TBE/MinGW/include/stdlib.h \ c:/TBE/MinGW/include/wtypes.h c:/TBE/MinGW/include/unknwn.h \ c:/TBE/MinGW/include/objidl.h c:/TBE/MinGW/include/cguid.h \ c:/TBE/MinGW/include/olectlid.h c:/TBE/MinGW/include/oleauto.h \ c:/TBE/MinGW/include/oaidl.h c:/TBE/MinGW/include/oleidl.h \ platform/platform.h core/torqueConfig.h platform/types.h \ platform/types.gcc.h platform/types.win32.h platform/platformAssert.h \ c:/TBE/MinGW/include/stdio.h platformWin32/GLWinFunc.h \ platformWin32/GLWinExtFunc.h platform/platformRedBook.h core/tVector.h \ core/unicode.h