out.GCC3.RELEASE/sceneGraph/sceneGraph.obj: sceneGraph/sceneGraph.cc \ sceneGraph/sceneGraph.h platform/platform.h core/torqueConfig.h \ platform/types.h platform/types.gcc.h platform/types.win32.h \ platform/platformAssert.h core/polyList.h core/tVector.h math/mPoint.h \ math/mMathFn.h math/mConstants.h c:/TBE/MinGW/include/math.h \ c:/TBE/MinGW/include/_mingw.h math/mPlane.h math/mRect.h core/color.h \ sceneGraph/lightManager.h math/mMath.h math/mBox.h math/mMatrix.h \ math/mQuat.h math/mSphere.h math/mRandom.h math/mathTypes.h \ console/dynamicTypes.h console/simBase.h core/tAlgorithm.h \ core/bitSet.h console/consoleObject.h core/stringTable.h \ core/dataChunker.h console/console.h c:/TBE/MinGW/include/stdarg.h \ c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \ console/simDictionary.h platform/platformMutex.h \ platform/platformSemaphore.h sim/sceneObject.h sim/netObject.h \ collision/collision.h collision/polyhedron.h \ collision/abstractPolyList.h math/mPlaneTransformer.h \ game/objectTypes.h dgl/gTexManager.h platform/platformGL.h \ platformWin32/platformGL.h platformWin32/gl_types.h \ platform/GLCoreFunc.h platform/GLExtFunc.h platform/GLUFunc.h \ dgl/gBitmap.h core/resManager.h core/fileStream.h core/fileio.h \ core/stream.h core/zipSubStream.h core/filterStream.h \ core/zipAggregate.h core/zipHeaders.h core/crc.h sceneGraph/sceneRoot.h \ sceneGraph/sceneState.h dgl/dgl.h sim/netConnection.h \ sim/netStringTable.h platform/event.h core/dnet.h \ sim/connectionStringTable.h terrain/sky.h dgl/materialList.h \ game/gameBase.h terrain/terrData.h collision/convex.h \ terrain/terrRender.h terrain/waterBlock.h terrain/fluid.h \ sim/decalManager.h sceneGraph/detailManager.h ts/tsShapeInstance.h \ ts/tsShape.h ts/tsMesh.h ts/tsDecal.h ts/tsIntegerSet.h \ ts/tsTransform.h ts/tsShapeAlloc.h platform/profiler.h \ console/consoleTypes.h