out.GCC3.RELEASE/sceneGraph/sceneTraversal.obj: \ sceneGraph/sceneTraversal.cc sceneGraph/sceneGraph.h platform/platform.h \ core/torqueConfig.h platform/types.h platform/types.gcc.h \ platform/types.win32.h platform/platformAssert.h core/polyList.h \ core/tVector.h math/mPoint.h math/mMathFn.h math/mConstants.h \ c:/TBE/MinGW/include/math.h c:/TBE/MinGW/include/_mingw.h math/mPlane.h \ math/mRect.h core/color.h sceneGraph/lightManager.h math/mMath.h \ math/mBox.h math/mMatrix.h math/mQuat.h math/mSphere.h math/mRandom.h \ math/mathTypes.h console/dynamicTypes.h console/simBase.h \ core/tAlgorithm.h core/bitSet.h console/consoleObject.h \ core/stringTable.h core/dataChunker.h console/console.h \ c:/TBE/MinGW/include/stdarg.h \ c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \ console/simDictionary.h platform/platformMutex.h \ platform/platformSemaphore.h sim/sceneObject.h sim/netObject.h \ collision/collision.h collision/polyhedron.h \ collision/abstractPolyList.h math/mPlaneTransformer.h \ game/objectTypes.h dgl/gTexManager.h platform/platformGL.h \ platformWin32/platformGL.h platformWin32/gl_types.h \ platform/GLCoreFunc.h platform/GLExtFunc.h platform/GLUFunc.h \ dgl/gBitmap.h core/resManager.h core/fileStream.h core/fileio.h \ core/stream.h core/zipSubStream.h core/filterStream.h \ core/zipAggregate.h core/zipHeaders.h core/crc.h sceneGraph/sgUtil.h \ sceneGraph/sceneState.h dgl/dgl.h terrain/terrData.h dgl/materialList.h \ collision/convex.h