out.GCC3.RELEASE/sceneGraph/shadowVolumeBSP.obj: \ sceneGraph/shadowVolumeBSP.cc sceneGraph/shadowVolumeBSP.h \ platform/platform.h core/torqueConfig.h platform/types.h \ platform/types.gcc.h platform/types.win32.h platform/platformAssert.h \ core/tVector.h math/mMath.h math/mPoint.h math/mMathFn.h \ math/mConstants.h c:/TBE/MinGW/include/math.h \ c:/TBE/MinGW/include/_mingw.h math/mRect.h math/mBox.h math/mPlane.h \ math/mMatrix.h math/mQuat.h math/mSphere.h math/mRandom.h \ math/mathTypes.h console/dynamicTypes.h console/simBase.h \ core/tAlgorithm.h core/bitSet.h console/consoleObject.h \ core/stringTable.h core/dataChunker.h console/console.h \ c:/TBE/MinGW/include/stdarg.h \ c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \ console/simDictionary.h platform/platformMutex.h \ platform/platformSemaphore.h sceneGraph/lightManager.h core/color.h \ interior/interior.h collision/collision.h core/resManager.h \ core/fileStream.h core/fileio.h core/stream.h core/zipSubStream.h \ core/filterStream.h core/zipAggregate.h core/zipHeaders.h core/crc.h \ collision/convex.h interior/interiorLMManager.h