out.GCC3.RELEASE/terrain/sky.obj: terrain/sky.cc terrain/sky.h \ math/mMath.h math/mPoint.h platform/platform.h core/torqueConfig.h \ platform/types.h platform/types.gcc.h platform/types.win32.h \ platform/platformAssert.h math/mMathFn.h math/mConstants.h \ c:/TBE/MinGW/include/math.h c:/TBE/MinGW/include/_mingw.h math/mRect.h \ math/mBox.h math/mPlane.h math/mMatrix.h math/mQuat.h math/mSphere.h \ math/mRandom.h math/mathTypes.h console/dynamicTypes.h \ console/simBase.h core/tVector.h core/tAlgorithm.h core/bitSet.h \ console/consoleObject.h core/stringTable.h core/dataChunker.h \ console/console.h c:/TBE/MinGW/include/stdarg.h \ c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \ console/simDictionary.h platform/platformMutex.h \ platform/platformSemaphore.h dgl/gTexManager.h platform/platformGL.h \ platformWin32/platformGL.h platformWin32/gl_types.h \ platform/GLCoreFunc.h platform/GLExtFunc.h platform/GLUFunc.h \ sim/sceneObject.h sim/netObject.h collision/collision.h \ collision/polyhedron.h collision/abstractPolyList.h \ math/mPlaneTransformer.h game/objectTypes.h core/color.h \ sceneGraph/lightManager.h sceneGraph/sceneState.h \ sceneGraph/sceneGraph.h core/polyList.h dgl/gBitmap.h core/resManager.h \ core/fileStream.h core/fileio.h core/stream.h core/zipSubStream.h \ core/filterStream.h core/zipAggregate.h core/zipHeaders.h core/crc.h \ dgl/materialList.h game/gameBase.h dgl/dgl.h console/consoleTypes.h \ core/bitStream.h terrain/terrData.h collision/convex.h math/mathIO.h \ sceneGraph/windingClipper.h platform/profiler.h \ game/fx/particleEngine.h