out.GCC3.RELEASE/game/trigger.obj: game/trigger.cc \ sceneGraph/sceneState.h platform/platform.h core/torqueConfig.h \ platform/types.h platform/types.gcc.h platform/types.win32.h \ platform/platformAssert.h core/tVector.h math/mRect.h math/mPoint.h \ math/mMathFn.h math/mConstants.h c:/TBE/MinGW/include/math.h \ c:/TBE/MinGW/include/_mingw.h math/mMatrix.h math/mMath.h math/mBox.h \ math/mPlane.h math/mQuat.h math/mSphere.h math/mRandom.h \ math/mathTypes.h console/dynamicTypes.h console/simBase.h \ core/tAlgorithm.h core/bitSet.h console/consoleObject.h \ core/stringTable.h core/dataChunker.h console/console.h \ c:/TBE/MinGW/include/stdarg.h \ c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \ console/simDictionary.h platform/platformMutex.h \ platform/platformSemaphore.h core/color.h dgl/gTexManager.h \ platform/platformGL.h platformWin32/platformGL.h \ platformWin32/gl_types.h platform/GLCoreFunc.h platform/GLExtFunc.h \ platform/GLUFunc.h dgl/dgl.h console/consoleTypes.h \ collision/boxConvex.h collision/convex.h core/bitStream.h core/stream.h \ core/crc.h math/mathIO.h game/trigger.h game/gameBase.h \ sim/sceneObject.h sim/netObject.h collision/collision.h \ collision/polyhedron.h collision/abstractPolyList.h \ math/mPlaneTransformer.h game/objectTypes.h sceneGraph/lightManager.h \ core/resManager.h core/fileStream.h core/fileio.h core/zipSubStream.h \ core/filterStream.h core/zipAggregate.h core/zipHeaders.h \ collision/earlyOutPolyList.h