out.GCC3.RELEASE/sceneGraph/sceneState.obj: sceneGraph/sceneState.cc \ sceneGraph/sceneState.h platform/platform.h core/torqueConfig.h \ platform/types.h platform/types.gcc.h platform/types.win32.h \ platform/platformAssert.h core/tVector.h math/mRect.h math/mPoint.h \ math/mMathFn.h math/mConstants.h c:/TBE/MinGW/include/math.h \ c:/TBE/MinGW/include/_mingw.h math/mMatrix.h math/mMath.h math/mBox.h \ math/mPlane.h math/mQuat.h math/mSphere.h math/mRandom.h \ math/mathTypes.h console/dynamicTypes.h console/simBase.h \ core/tAlgorithm.h core/bitSet.h console/consoleObject.h \ core/stringTable.h core/dataChunker.h console/console.h \ c:/TBE/MinGW/include/stdarg.h \ c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \ console/simDictionary.h platform/platformMutex.h \ platform/platformSemaphore.h core/color.h dgl/gTexManager.h \ platform/platformGL.h platformWin32/platformGL.h \ platformWin32/gl_types.h platform/GLCoreFunc.h platform/GLExtFunc.h \ platform/GLUFunc.h sceneGraph/sgUtil.h sim/sceneObject.h \ sim/netObject.h collision/collision.h collision/polyhedron.h \ collision/abstractPolyList.h math/mPlaneTransformer.h \ game/objectTypes.h sceneGraph/lightManager.h dgl/dgl.h \ sceneGraph/sceneGraph.h core/polyList.h dgl/gBitmap.h core/resManager.h \ core/fileStream.h core/fileio.h core/stream.h core/zipSubStream.h \ core/filterStream.h core/zipAggregate.h core/zipHeaders.h core/crc.h \ terrain/sky.h dgl/materialList.h game/gameBase.h platform/profiler.h