out.GCC3.RELEASE/map2dif/exportGeometry.obj: map2dif/exportGeometry.cc \ c:/TBE/MinGW/include/c++/3.2.3/algorithm \ c:/TBE/MinGW/include/c++/3.2.3/bits/stl_algobase.h \ c:/TBE/MinGW/include/c++/3.2.3/mingw32/bits/c++config.h \ c:/TBE/MinGW/include/c++/3.2.3/mingw32/bits/os_defines.h \ c:/TBE/MinGW/include/c++/3.2.3/cstring \ c:/TBE/MinGW/include/c++/3.2.3/cstddef c:/TBE/MinGW/include/stddef.h \ c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stddef.h \ c:/TBE/MinGW/include/string.h c:/TBE/MinGW/include/_mingw.h \ c:/TBE/MinGW/include/c++/3.2.3/climits c:/TBE/MinGW/include/limits.h \ c:/TBE/MinGW/include/c++/3.2.3/cstdlib c:/TBE/MinGW/include/stdlib.h \ c:/TBE/MinGW/include/c++/3.2.3/new \ c:/TBE/MinGW/include/c++/3.2.3/exception \ c:/TBE/MinGW/include/c++/3.2.3/iosfwd \ c:/TBE/MinGW/include/c++/3.2.3/bits/stringfwd.h \ c:/TBE/MinGW/include/c++/3.2.3/bits/fpos.h \ c:/TBE/MinGW/include/c++/3.2.3/mingw32/bits/c++io.h \ c:/TBE/MinGW/include/c++/3.2.3/cstdio c:/TBE/MinGW/include/stdio.h \ c:/TBE/MinGW/include/stdarg.h \ c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \ c:/TBE/MinGW/include/c++/3.2.3/mingw32/bits/gthr.h \ c:/TBE/MinGW/include/c++/3.2.3/mingw32/bits/gthr-default.h \ c:/TBE/MinGW/include/errno.h c:/TBE/MinGW/include/c++/3.2.3/cwchar \ c:/TBE/MinGW/include/c++/3.2.3/ctime c:/TBE/MinGW/include/time.h \ c:/TBE/MinGW/include/sys/types.h c:/TBE/MinGW/include/wchar.h \ c:/TBE/MinGW/include/ctype.h \ c:/TBE/MinGW/include/c++/3.2.3/bits/functexcept.h \ c:/TBE/MinGW/include/c++/3.2.3/exception_defines.h \ c:/TBE/MinGW/include/c++/3.2.3/bits/stl_pair.h \ c:/TBE/MinGW/include/c++/3.2.3/bits/type_traits.h \ c:/TBE/MinGW/include/c++/3.2.3/bits/stl_iterator_base_types.h \ c:/TBE/MinGW/include/c++/3.2.3/bits/stl_iterator_base_funcs.h \ c:/TBE/MinGW/include/c++/3.2.3/bits/concept_check.h \ c:/TBE/MinGW/include/c++/3.2.3/bits/stl_iterator.h \ c:/TBE/MinGW/include/c++/3.2.3/bits/stl_construct.h \ c:/TBE/MinGW/include/c++/3.2.3/bits/stl_uninitialized.h \ c:/TBE/MinGW/include/c++/3.2.3/bits/stl_algo.h \ c:/TBE/MinGW/include/c++/3.2.3/bits/stl_heap.h \ c:/TBE/MinGW/include/c++/3.2.3/bits/stl_tempbuf.h \ map2dif/editGeometry.h ../engine/platform/platform.h \ ../engine/core/torqueConfig.h ../engine/platform/types.h \ ../engine/platform/types.gcc.h ../engine/platform/types.win32.h \ ../engine/platform/platformAssert.h map2dif/morianBasics.h \ ../engine/core/tVector.h ../engine/math/mPoint.h \ ../engine/math/mMathFn.h ../engine/math/mConstants.h \ c:/TBE/MinGW/include/math.h map2dif/morianUtil.h ../engine/math/mBox.h \ map2dif/bspNode.h ../engine/math/mPlane.h ../engine/core/color.h \ map2dif/editFloorPlanRes.h ../engine/interior/floorPlanRes.h \ ../engine/core/resManager.h ../engine/core/stringTable.h \ ../engine/core/dataChunker.h ../engine/core/fileStream.h \ ../engine/core/fileio.h ../engine/core/stream.h \ ../engine/core/zipSubStream.h ../engine/core/filterStream.h \ ../engine/core/zipAggregate.h ../engine/core/zipHeaders.h \ ../engine/core/crc.h ../engine/interior/interiorResObjects.h \ ../engine/math/mMatrix.h ../engine/math/mMath.h ../engine/math/mRect.h \ ../engine/math/mQuat.h ../engine/math/mSphere.h \ ../engine/math/mRandom.h ../engine/math/mathTypes.h \ ../engine/console/dynamicTypes.h ../engine/console/simBase.h \ ../engine/core/tAlgorithm.h ../engine/core/bitSet.h \ ../engine/console/consoleObject.h ../engine/console/console.h \ ../engine/console/simDictionary.h ../engine/platform/platformMutex.h \ ../engine/platform/platformSemaphore.h ../engine/collision/polyhedron.h \ map2dif/entityTypes.h map2dif/tokenizer.h map2dif/csgBrush.h \ map2dif/editInteriorRes.h ../engine/interior/interiorRes.h \ ../engine/interior/interior.h ../engine/collision/collision.h \ ../engine/collision/convex.h ../engine/interior/interiorLMManager.h \ ../engine/dgl/gBitmap.h ../engine/dgl/materialList.h \ ../engine/dgl/gTexManager.h ../engine/platform/platformGL.h \ ../engine/platformWin32/platformGL.h ../engine/platformWin32/gl_types.h \ ../engine/platform/GLCoreFunc.h ../engine/platform/GLExtFunc.h \ ../engine/platform/GLUFunc.h ../engine/core/bitMatrix.h \ ../engine/core/bitVector.h ../engine/interior/mirrorSubObject.h \ ../engine/interior/interiorSubObject.h \ ../engine/sceneGraph/sceneState.h ../engine/sim/sceneObject.h \ ../engine/sim/netObject.h ../engine/collision/abstractPolyList.h \ ../engine/math/mPlaneTransformer.h ../engine/game/objectTypes.h \ ../engine/sceneGraph/lightManager.h ../engine/interior/forceField.h