2024-03-20 18:08:17 -06:00

40 lines
2.4 KiB
Makefile

out.GCC3.RELEASE/game/ambientAudioManager.obj: \
game/ambientAudioManager.cc game/ambientAudioManager.h \
game/audioEmitter.h sim/sceneObject.h platform/platform.h \
core/torqueConfig.h platform/types.h platform/types.gcc.h \
platform/types.win32.h platform/platformAssert.h sim/netObject.h \
console/simBase.h core/tVector.h core/tAlgorithm.h core/bitSet.h \
console/consoleObject.h core/stringTable.h core/dataChunker.h \
console/console.h c:/TBE/MinGW/include/stdarg.h \
c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \
console/simDictionary.h platform/platformMutex.h \
platform/platformSemaphore.h math/mMath.h math/mPoint.h math/mMathFn.h \
math/mConstants.h c:/TBE/MinGW/include/math.h \
c:/TBE/MinGW/include/_mingw.h math/mRect.h math/mBox.h math/mPlane.h \
math/mMatrix.h math/mQuat.h math/mSphere.h math/mRandom.h \
math/mathTypes.h console/dynamicTypes.h collision/collision.h \
collision/polyhedron.h collision/abstractPolyList.h \
math/mPlaneTransformer.h game/objectTypes.h core/color.h \
sceneGraph/lightManager.h audio/audioDataBlock.h \
platform/platformAudio.h platform/platformAL.h \
../lib/openal/win32/al/altypes.h ../lib/openal/win32/al/alctypes.h \
../lib/openal/win32/al/eaxtypes.h ../lib/openal/win32/al/al_func.h \
../lib/openal/win32/al/alc_func.h ../lib/openal/win32/al/eax_func.h \
audio/audioBuffer.h core/resManager.h core/fileStream.h core/fileio.h \
core/stream.h core/zipSubStream.h core/filterStream.h \
core/zipAggregate.h core/zipHeaders.h core/crc.h audio/vorbisStream.h \
c:/TBE/MinGW/include/stdio.h c:/TBE/MinGW/include/stddef.h \
c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stddef.h \
../lib/xiph/include/vorbis/codec.h ../lib/xiph/include/ogg/ogg.h \
../lib/xiph/include/ogg/os_types.h core/bitStream.h sim/netConnection.h \
sim/netStringTable.h platform/event.h core/dnet.h \
sim/connectionStringTable.h interior/interiorInstance.h \
interior/interiorRes.h interior/interiorLMManager.h core/bitVector.h \
game/gameConnection.h game/shapeBase.h game/gameBase.h \
dgl/gTexManager.h platform/platformGL.h platformWin32/platformGL.h \
platformWin32/gl_types.h platform/GLCoreFunc.h platform/GLExtFunc.h \
platform/GLUFunc.h dgl/materialList.h game/moveManager.h \
collision/convex.h sceneGraph/sceneState.h interior/interior.h \
terrain/waterBlock.h terrain/terrData.h terrain/fluid.h \
sceneGraph/sceneGraph.h core/polyList.h dgl/gBitmap.h