30 lines
1.7 KiB
Makefile
30 lines
1.7 KiB
Makefile
out.GCC3.RELEASE/interior/mirrorSubObject.obj: \
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interior/mirrorSubObject.cc interior/mirrorSubObject.h \
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interior/interiorSubObject.h sceneGraph/sceneState.h \
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platform/platform.h core/torqueConfig.h platform/types.h \
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platform/types.gcc.h platform/types.win32.h platform/platformAssert.h \
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core/tVector.h math/mRect.h math/mPoint.h math/mMathFn.h \
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math/mConstants.h c:/TBE/MinGW/include/math.h \
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c:/TBE/MinGW/include/_mingw.h math/mMatrix.h math/mMath.h math/mBox.h \
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math/mPlane.h math/mQuat.h math/mSphere.h math/mRandom.h \
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math/mathTypes.h console/dynamicTypes.h console/simBase.h \
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core/tAlgorithm.h core/bitSet.h console/consoleObject.h \
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core/stringTable.h core/dataChunker.h console/console.h \
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c:/TBE/MinGW/include/stdarg.h \
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c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \
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console/simDictionary.h platform/platformMutex.h \
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platform/platformSemaphore.h core/color.h dgl/gTexManager.h \
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platform/platformGL.h platformWin32/platformGL.h \
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platformWin32/gl_types.h platform/GLCoreFunc.h platform/GLExtFunc.h \
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platform/GLUFunc.h sim/sceneObject.h sim/netObject.h \
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collision/collision.h collision/polyhedron.h \
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collision/abstractPolyList.h math/mPlaneTransformer.h \
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game/objectTypes.h sceneGraph/lightManager.h \
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interior/interiorInstance.h core/resManager.h core/fileStream.h \
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core/fileio.h core/stream.h core/zipSubStream.h core/filterStream.h \
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core/zipAggregate.h core/zipHeaders.h core/crc.h interior/interiorRes.h \
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interior/interiorLMManager.h core/bitVector.h interior/interior.h \
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collision/convex.h dgl/materialList.h dgl/dgl.h sceneGraph/sgUtil.h \
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platform/platformVideo.h sceneGraph/sceneGraph.h core/polyList.h \
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dgl/gBitmap.h
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