22 lines
1.3 KiB
Makefile
22 lines
1.3 KiB
Makefile
out.GCC3.RELEASE/sim/simPath.obj: sim/simPath.cc sim/simPath.h \
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sim/sceneObject.h platform/platform.h core/torqueConfig.h \
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platform/types.h platform/types.gcc.h platform/types.win32.h \
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platform/platformAssert.h sim/netObject.h console/simBase.h \
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core/tVector.h core/tAlgorithm.h core/bitSet.h console/consoleObject.h \
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core/stringTable.h core/dataChunker.h console/console.h \
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c:/TBE/MinGW/include/stdarg.h \
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c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \
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console/simDictionary.h platform/platformMutex.h \
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platform/platformSemaphore.h math/mMath.h math/mPoint.h math/mMathFn.h \
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math/mConstants.h c:/TBE/MinGW/include/math.h \
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c:/TBE/MinGW/include/_mingw.h math/mRect.h math/mBox.h math/mPlane.h \
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math/mMatrix.h math/mQuat.h math/mSphere.h math/mRandom.h \
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math/mathTypes.h console/dynamicTypes.h collision/collision.h \
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collision/polyhedron.h collision/abstractPolyList.h \
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math/mPlaneTransformer.h game/objectTypes.h core/color.h \
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sceneGraph/lightManager.h console/consoleTypes.h sim/pathManager.h \
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dgl/dgl.h platform/platformGL.h platformWin32/platformGL.h \
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platformWin32/gl_types.h platform/GLCoreFunc.h platform/GLExtFunc.h \
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platform/GLUFunc.h sceneGraph/sceneState.h dgl/gTexManager.h \
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math/mathIO.h core/stream.h core/bitStream.h core/crc.h
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