2024-03-20 18:08:17 -06:00

44 lines
936 B
C++

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _EDITOR_H_
#define _EDITOR_H_
#ifndef _MMATRIX_H_
#include "math/mMatrix.h"
#endif
#ifndef _GUICONTROL_H_
#include "gui/core/guiControl.h"
#endif
class GameBase;
//------------------------------------------------------------------------------
class EditManager : public GuiControl
{
private:
typedef GuiControl Parent;
public:
EditManager();
~EditManager();
bool onWake();
void onSleep();
// SimObject
bool onAdd();
MatrixF mBookmarks[10];
DECLARE_CONOBJECT(EditManager);
};
extern bool gEditingMission;
//------------------------------------------------------------------------------
#endif