30 lines
1.8 KiB
Makefile
30 lines
1.8 KiB
Makefile
out.GCC3.RELEASE/game/debris.obj: game/debris.cc game/debris.h \
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game/gameBase.h sim/sceneObject.h platform/platform.h \
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core/torqueConfig.h platform/types.h platform/types.gcc.h \
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platform/types.win32.h platform/platformAssert.h sim/netObject.h \
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console/simBase.h core/tVector.h core/tAlgorithm.h core/bitSet.h \
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console/consoleObject.h core/stringTable.h core/dataChunker.h \
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console/console.h c:/TBE/MinGW/include/stdarg.h \
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c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \
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console/simDictionary.h platform/platformMutex.h \
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platform/platformSemaphore.h math/mMath.h math/mPoint.h math/mMathFn.h \
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math/mConstants.h c:/TBE/MinGW/include/math.h \
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c:/TBE/MinGW/include/_mingw.h math/mRect.h math/mBox.h math/mPlane.h \
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math/mMatrix.h math/mQuat.h math/mSphere.h math/mRandom.h \
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math/mathTypes.h console/dynamicTypes.h collision/collision.h \
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collision/polyhedron.h collision/abstractPolyList.h \
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math/mPlaneTransformer.h game/objectTypes.h core/color.h \
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sceneGraph/lightManager.h core/resManager.h core/fileStream.h \
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core/fileio.h core/stream.h core/zipSubStream.h core/filterStream.h \
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core/zipAggregate.h core/zipHeaders.h core/crc.h dgl/gTexManager.h \
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platform/platformGL.h platformWin32/platformGL.h \
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platformWin32/gl_types.h platform/GLCoreFunc.h platform/GLExtFunc.h \
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platform/GLUFunc.h dgl/dgl.h core/bitStream.h math/mathUtils.h \
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console/consoleTypes.h sim/netConnection.h sim/netStringTable.h \
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platform/event.h core/dnet.h sim/connectionStringTable.h \
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sceneGraph/sceneState.h sceneGraph/sceneGraph.h core/polyList.h \
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dgl/gBitmap.h sceneGraph/detailManager.h ts/tsShapeInstance.h \
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ts/tsShape.h ts/tsMesh.h dgl/materialList.h ts/tsDecal.h \
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ts/tsIntegerSet.h ts/tsTransform.h ts/tsShapeAlloc.h \
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ts/tsPartInstance.h game/fx/particleEngine.h game/fx/explosion.h
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