2024-03-20 18:08:17 -06:00

35 lines
2.1 KiB
Makefile

out.GCC3.RELEASE/game/fx/weatherLightning.obj: \
game/fx/weatherLightning.cpp dgl/dgl.h platform/platform.h \
core/torqueConfig.h platform/types.h platform/types.gcc.h \
platform/types.win32.h platform/platformAssert.h platform/platformGL.h \
platformWin32/platformGL.h platformWin32/gl_types.h \
platform/GLCoreFunc.h platform/GLExtFunc.h platform/GLUFunc.h \
console/consoleTypes.h console/dynamicTypes.h console/simBase.h \
core/tVector.h core/tAlgorithm.h core/bitSet.h console/consoleObject.h \
core/stringTable.h core/dataChunker.h console/console.h \
c:/TBE/MinGW/include/stdarg.h \
c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \
console/simDictionary.h platform/platformMutex.h \
platform/platformSemaphore.h math/mathIO.h core/stream.h math/mMath.h \
math/mPoint.h math/mMathFn.h math/mConstants.h \
c:/TBE/MinGW/include/math.h c:/TBE/MinGW/include/_mingw.h math/mRect.h \
math/mBox.h math/mPlane.h math/mMatrix.h math/mQuat.h math/mSphere.h \
math/mRandom.h math/mathTypes.h sceneGraph/sceneState.h core/color.h \
dgl/gTexManager.h audio/audioDataBlock.h platform/platformAudio.h \
platform/platformAL.h ../lib/openal/win32/al/altypes.h \
../lib/openal/win32/al/alctypes.h ../lib/openal/win32/al/eaxtypes.h \
../lib/openal/win32/al/al_func.h ../lib/openal/win32/al/alc_func.h \
../lib/openal/win32/al/eax_func.h audio/audioBuffer.h core/resManager.h \
core/fileStream.h core/fileio.h core/zipSubStream.h core/filterStream.h \
core/zipAggregate.h core/zipHeaders.h core/crc.h audio/vorbisStream.h \
c:/TBE/MinGW/include/stdio.h c:/TBE/MinGW/include/stddef.h \
c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stddef.h \
../lib/xiph/include/vorbis/codec.h ../lib/xiph/include/ogg/ogg.h \
../lib/xiph/include/ogg/os_types.h core/bitStream.h \
game/fx/weatherLightning.h sim/netConnection.h sim/netObject.h \
sim/netStringTable.h platform/event.h core/dnet.h \
sim/connectionStringTable.h game/gameBase.h sim/sceneObject.h \
collision/collision.h collision/polyhedron.h \
collision/abstractPolyList.h math/mPlaneTransformer.h \
game/objectTypes.h sceneGraph/lightManager.h