2024-03-20 18:08:17 -06:00

31 lines
1.9 KiB
Makefile

out.GCC3.RELEASE/game/gameProcess.obj: game/gameProcess.cc core/dnet.h \
platform/platform.h core/torqueConfig.h platform/types.h \
platform/types.gcc.h platform/types.win32.h platform/platformAssert.h \
platform/event.h game/gameConnection.h console/simBase.h core/tVector.h \
core/tAlgorithm.h core/bitSet.h console/consoleObject.h \
core/stringTable.h core/dataChunker.h console/console.h \
c:/TBE/MinGW/include/stdarg.h \
c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \
console/simDictionary.h platform/platformMutex.h \
platform/platformSemaphore.h game/shapeBase.h game/gameBase.h \
sim/sceneObject.h sim/netObject.h math/mMath.h math/mPoint.h \
math/mMathFn.h math/mConstants.h c:/TBE/MinGW/include/math.h \
c:/TBE/MinGW/include/_mingw.h math/mRect.h math/mBox.h math/mPlane.h \
math/mMatrix.h math/mQuat.h math/mSphere.h math/mRandom.h \
math/mathTypes.h console/dynamicTypes.h collision/collision.h \
collision/polyhedron.h collision/abstractPolyList.h \
math/mPlaneTransformer.h game/objectTypes.h core/color.h \
sceneGraph/lightManager.h core/resManager.h core/fileStream.h \
core/fileio.h core/stream.h core/zipSubStream.h core/filterStream.h \
core/zipAggregate.h core/zipHeaders.h core/crc.h dgl/gTexManager.h \
platform/platformGL.h platformWin32/platformGL.h \
platformWin32/gl_types.h platform/GLCoreFunc.h platform/GLExtFunc.h \
platform/GLUFunc.h dgl/materialList.h platform/platformAudio.h \
platform/platformAL.h ../lib/openal/win32/al/altypes.h \
../lib/openal/win32/al/alctypes.h ../lib/openal/win32/al/eaxtypes.h \
../lib/openal/win32/al/al_func.h ../lib/openal/win32/al/alc_func.h \
../lib/openal/win32/al/eax_func.h game/moveManager.h collision/convex.h \
sceneGraph/sceneState.h sim/netStringTable.h sim/netConnection.h \
sim/connectionStringTable.h core/bitVector.h platform/profiler.h \
console/consoleTypes.h