42 lines
2.6 KiB
Makefile
42 lines
2.6 KiB
Makefile
out.GCC3.RELEASE/game/gameTSCtrl.obj: game/gameTSCtrl.cc \
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game/gameTSCtrl.h dgl/dgl.h platform/platform.h core/torqueConfig.h \
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platform/types.h platform/types.gcc.h platform/types.win32.h \
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platform/platformAssert.h platform/platformGL.h \
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platformWin32/platformGL.h platformWin32/gl_types.h \
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platform/GLCoreFunc.h platform/GLExtFunc.h platform/GLUFunc.h \
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game/game.h gui/core/guiTSControl.h gui/core/guiControl.h math/mPoint.h \
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math/mMathFn.h math/mConstants.h c:/TBE/MinGW/include/math.h \
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c:/TBE/MinGW/include/_mingw.h math/mRect.h core/color.h \
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console/simBase.h core/tVector.h core/tAlgorithm.h core/bitSet.h \
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console/consoleObject.h core/stringTable.h core/dataChunker.h \
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console/console.h c:/TBE/MinGW/include/stdarg.h \
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c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \
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console/simDictionary.h platform/platformMutex.h \
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platform/platformSemaphore.h gui/core/guiTypes.h dgl/gFont.h \
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dgl/gBitmap.h core/resManager.h core/fileStream.h core/fileio.h \
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core/stream.h core/zipSubStream.h core/filterStream.h \
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core/zipAggregate.h core/zipHeaders.h core/crc.h dgl/gNewFont.h \
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platform/platformFont.h dgl/gTexManager.h platform/platformAudio.h \
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platform/platformAL.h ../lib/openal/win32/al/altypes.h \
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../lib/openal/win32/al/alctypes.h ../lib/openal/win32/al/eaxtypes.h \
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../lib/openal/win32/al/al_func.h ../lib/openal/win32/al/alc_func.h \
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../lib/openal/win32/al/eax_func.h math/mMath.h math/mBox.h \
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math/mPlane.h math/mMatrix.h math/mQuat.h math/mSphere.h math/mRandom.h \
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math/mathTypes.h console/dynamicTypes.h audio/audioDataBlock.h \
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audio/audioBuffer.h audio/vorbisStream.h c:/TBE/MinGW/include/stdio.h \
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c:/TBE/MinGW/include/stddef.h \
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c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stddef.h \
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../lib/xiph/include/vorbis/codec.h ../lib/xiph/include/ogg/ogg.h \
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../lib/xiph/include/ogg/os_types.h core/bitStream.h platform/event.h \
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i18n/lang.h console/consoleTypes.h game/projectile.h game/gameBase.h \
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sim/sceneObject.h sim/netObject.h collision/collision.h \
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collision/polyhedron.h collision/abstractPolyList.h \
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math/mPlaneTransformer.h game/objectTypes.h sceneGraph/lightManager.h \
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ts/tsShape.h ts/tsMesh.h dgl/materialList.h ts/tsDecal.h \
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ts/tsIntegerSet.h ts/tsTransform.h ts/tsShapeAlloc.h \
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game/fx/particleEmitter.h game/gameConnection.h game/shapeBase.h \
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game/moveManager.h collision/convex.h sceneGraph/sceneState.h \
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sim/netStringTable.h sim/netConnection.h core/dnet.h \
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sim/connectionStringTable.h core/bitVector.h game/player.h \
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collision/boxConvex.h game/Inventory.h
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