2024-03-20 18:08:17 -06:00

35 lines
2.2 KiB
Makefile

out.GCC3.RELEASE/game/item.obj: game/item.cc platform/platform.h \
core/torqueConfig.h platform/types.h platform/types.gcc.h \
platform/types.win32.h platform/platformAssert.h dgl/dgl.h \
platform/platformGL.h platformWin32/platformGL.h \
platformWin32/gl_types.h platform/GLCoreFunc.h platform/GLExtFunc.h \
platform/GLUFunc.h core/bitStream.h core/stream.h math/mPoint.h \
math/mMathFn.h math/mConstants.h c:/TBE/MinGW/include/math.h \
c:/TBE/MinGW/include/_mingw.h core/crc.h game/game.h math/mMath.h \
math/mRect.h math/mBox.h math/mPlane.h math/mMatrix.h math/mQuat.h \
math/mSphere.h math/mRandom.h math/mathTypes.h console/dynamicTypes.h \
console/simBase.h core/tVector.h core/tAlgorithm.h core/bitSet.h \
console/consoleObject.h core/stringTable.h core/dataChunker.h \
console/console.h c:/TBE/MinGW/include/stdarg.h \
c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \
console/simDictionary.h platform/platformMutex.h \
platform/platformSemaphore.h console/consoleTypes.h sim/netConnection.h \
sim/netObject.h sim/netStringTable.h platform/event.h core/dnet.h \
sim/connectionStringTable.h game/item.h game/shapeBase.h \
game/gameBase.h sim/sceneObject.h collision/collision.h \
collision/polyhedron.h collision/abstractPolyList.h \
math/mPlaneTransformer.h game/objectTypes.h core/color.h \
sceneGraph/lightManager.h core/resManager.h core/fileStream.h \
core/fileio.h core/zipSubStream.h core/filterStream.h \
core/zipAggregate.h core/zipHeaders.h dgl/gTexManager.h \
dgl/materialList.h platform/platformAudio.h platform/platformAL.h \
../lib/openal/win32/al/altypes.h ../lib/openal/win32/al/alctypes.h \
../lib/openal/win32/al/eaxtypes.h ../lib/openal/win32/al/al_func.h \
../lib/openal/win32/al/alc_func.h ../lib/openal/win32/al/eax_func.h \
game/moveManager.h collision/convex.h sceneGraph/sceneState.h \
collision/boxConvex.h game/shadow.h collision/depthSortList.h \
collision/clippedPolyList.h ts/tsShapeInstance.h ts/tsShape.h \
ts/tsMesh.h ts/tsDecal.h ts/tsIntegerSet.h ts/tsTransform.h \
ts/tsShapeAlloc.h dgl/gBitmap.h collision/earlyOutPolyList.h \
collision/extrudedPolyList.h math/mathIO.h