2024-03-20 18:08:17 -06:00

25 lines
1.5 KiB
Makefile

out.GCC3.RELEASE/interior/interiorCollision.obj: \
interior/interiorCollision.cc interior/interior.h platform/platform.h \
core/torqueConfig.h platform/types.h platform/types.gcc.h \
platform/types.win32.h platform/platformAssert.h core/color.h \
collision/collision.h core/dataChunker.h math/mPlane.h math/mMathFn.h \
math/mConstants.h c:/TBE/MinGW/include/math.h \
c:/TBE/MinGW/include/_mingw.h math/mPoint.h core/resManager.h \
core/tVector.h core/stringTable.h core/fileStream.h core/fileio.h \
core/stream.h core/zipSubStream.h core/filterStream.h \
core/zipAggregate.h core/zipHeaders.h core/crc.h math/mBox.h \
math/mSphere.h collision/convex.h math/mMath.h math/mRect.h \
math/mMatrix.h math/mQuat.h math/mRandom.h math/mathTypes.h \
console/dynamicTypes.h console/simBase.h core/tAlgorithm.h \
core/bitSet.h console/consoleObject.h console/console.h \
c:/TBE/MinGW/include/stdarg.h \
c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \
console/simDictionary.h platform/platformMutex.h \
platform/platformSemaphore.h interior/interiorLMManager.h \
sim/sceneObject.h sim/netObject.h collision/polyhedron.h \
collision/abstractPolyList.h math/mPlaneTransformer.h \
game/objectTypes.h sceneGraph/lightManager.h dgl/dgl.h \
platform/platformGL.h platformWin32/platformGL.h \
platformWin32/gl_types.h platform/GLCoreFunc.h platform/GLExtFunc.h \
platform/GLUFunc.h core/frameAllocator.h platform/profiler.h