2024-03-20 18:08:17 -06:00

27 lines
1.6 KiB
Makefile

out.GCC3.RELEASE/terrain/terrRender.obj: terrain/terrRender.cc \
terrain/terrData.h platform/platform.h core/torqueConfig.h \
platform/types.h platform/types.gcc.h platform/types.win32.h \
platform/platformAssert.h math/mPoint.h math/mMathFn.h \
math/mConstants.h c:/TBE/MinGW/include/math.h \
c:/TBE/MinGW/include/_mingw.h sim/sceneObject.h sim/netObject.h \
console/simBase.h core/tVector.h core/tAlgorithm.h core/bitSet.h \
console/consoleObject.h core/stringTable.h core/dataChunker.h \
console/console.h c:/TBE/MinGW/include/stdarg.h \
c:/TBE/MinGW/lib/gcc-lib/mingw32/3.2.3/include/stdarg.h \
console/simDictionary.h platform/platformMutex.h \
platform/platformSemaphore.h math/mMath.h math/mRect.h math/mBox.h \
math/mPlane.h math/mMatrix.h math/mQuat.h math/mSphere.h math/mRandom.h \
math/mathTypes.h console/dynamicTypes.h collision/collision.h \
collision/polyhedron.h collision/abstractPolyList.h \
math/mPlaneTransformer.h game/objectTypes.h core/color.h \
sceneGraph/lightManager.h core/resManager.h core/fileStream.h \
core/fileio.h core/stream.h core/zipSubStream.h core/filterStream.h \
core/zipAggregate.h core/zipHeaders.h core/crc.h dgl/materialList.h \
dgl/gTexManager.h platform/platformGL.h platformWin32/platformGL.h \
platformWin32/gl_types.h platform/GLCoreFunc.h platform/GLExtFunc.h \
platform/GLUFunc.h collision/convex.h dgl/dgl.h console/consoleTypes.h \
dgl/gBitmap.h terrain/terrRender.h terrain/waterBlock.h terrain/fluid.h \
sceneGraph/sceneState.h terrain/blender.h core/frameAllocator.h \
sceneGraph/sceneGraph.h core/polyList.h sceneGraph/sgUtil.h \
platform/profiler.h