2024-03-20 18:08:17 -06:00

75 lines
2.0 KiB
C#

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Misc. server commands avialable to clients
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
function serverCmdToggleCamera(%client)
{
%control = %client.getControlObject();
if (%control == %client.player)
{
%control = %client.camera;
%control.mode = toggleCameraFly;
}
else
{
%control = %client.player;
%control.mode = observerFly;
}
%client.setControlObject(%control);
}
function serverCmdDropPlayerAtCamera(%client)
{
if ($Server::TestCheats || isObject(EditorGui))
{
%client.player.setTransform(%client.camera.getTransform());
%client.player.setVelocity("0 0 0");
%client.setControlObject(%client.player);
}
}
function serverCmdDropCameraAtPlayer(%client)
{
%client.camera.setTransform(%client.player.getEyeTransform());
%client.camera.setVelocity("0 0 0");
%client.setControlObject(%client.camera);
}
//-----------------------------------------------------------------------------
function serverCmdSuicide(%client)
{
if (isObject(%client.player))
%client.player.kill("Suicide");
}
function serverCmdPlayCel(%client,%anim)
{
if (isObject(%client.player))
%client.player.playCelAnimation(%anim);
}
function serverCmdPlayDeath(%client)
{
if (isObject(%client.player))
%client.player.playDeathAnimation();
}
//-----------------------------------------------------------------------------
function serverCmdDisplayInventory(%client)
{
%player = %client.player;
//Send the info to the client to display it
commandToClient(%client, 'PopInventory',%player);
}