2024-03-20 18:08:17 -06:00

33 lines
756 B
C++

//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _GUICONSOLE_H_
#define _GUICONSOLE_H_
#ifndef _GUIARRAYCTRL_H_
#include "gui/core/guiArrayCtrl.h"
#endif
class GuiConsole : public GuiArrayCtrl
{
private:
typedef GuiArrayCtrl Parent;
Resource<GFont> mFont;
S32 getMaxWidth(S32 startIndex, S32 endIndex);
public:
GuiConsole();
DECLARE_CONOBJECT(GuiConsole);
bool onWake();
void onPreRender();
void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver);
};
#endif