2024-03-20 18:08:17 -06:00

339 lines
15 KiB
Plaintext

First pass: enumerate scene...
Processing Node Bounds with parent ROOT
Bounding box found
Processing Node Sequence::open with parent ROOT
Processing Node __mainTree with parent ROOT
Found subtree starting at Node "__mainTree"
Second pass: put shape structure together...
Adding detail named "detail0" of size 0 to subtree "__mainTree".
Adding detail named "Collision-1" of size -1 to subtree "__mainTree".
Adding node "__mainTree" with parent "__mainTree" to subtree rooted on node "__mainTree".
Adding node "__meshes" with parent "__mainTree" to subtree rooted on node "__mainTree".
Adding node "doorleft0" with parent "__meshes" to subtree rooted on node "__mainTree".
Attaching object to node.
Adding object named "doorleft".
Adding mesh of size 0 to object "doorleft".
Adding node "Col-1" with parent "__meshes" to subtree rooted on node "__mainTree".
Attaching object to node.
Adding object named "Col".
Adding mesh of size -1 to object "Col".
Adding node "base" with parent "__meshes" to subtree rooted on node "__mainTree".
Adding node "open" with parent "base" to subtree rooted on node "__mainTree".
Adding node "Root" with parent "__meshes" to subtree rooted on node "__mainTree".
Third pass: Collapsing unneeded nodes...
Removing node "__mainTree"
Removing node "__meshes"
Add default object states...
Adding object state to 1 detail level(s) of mesh "doorleft".
Adding frame.
Object is visible.
Object offset transform for mesh dl=0:
scale: x=1.00000, y=1.00000, z=1.00000
stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
translation: x=0.00000, y=-0.19853, z=0.00590
actual rotation: x=0.00000, y=0.00000, z=-0.70711, w=0.70711
---------------------------------
Adding object state to 1 detail level(s) of mesh "Col".
Adding frame.
Object is visible.
Object offset transform for mesh dl=0:
scale: x=1.00000, y=1.00000, z=1.00000
stretch rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
translation: x=0.00000, y=-0.19853, z=0.00590
actual rotation: x=0.00000, y=0.00000, z=-0.70711, w=0.70711
---------------------------------
Add default node states...
Adding node rotation at time 0.000000 for node "doorleft0".
rotation: x=0.00000, y=0.00000, z=0.70711, w=0.70711
---------------------------------
Adding node translation at time 0.000000 for node "doorleft0".
translation: x=-0.19853, y=0.00000, z=-0.00590
---------------------------------
Adding node rotation at time 0.000000 for node "Col-1".
rotation: x=0.00000, y=0.00000, z=0.70711, w=0.70711
---------------------------------
Adding node translation at time 0.000000 for node "Col-1".
translation: x=-0.19853, y=0.00000, z=-0.00590
---------------------------------
Adding node rotation at time 0.000000 for node "base".
rotation: x=0.00000, y=0.00000, z=0.70711, w=0.70711
---------------------------------
Adding node translation at time 0.000000 for node "base".
translation: x=0.00147, y=0.00000, z=-0.00590
---------------------------------
Adding node rotation at time 0.000000 for node "open".
rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node translation at time 0.000000 for node "open".
translation: x=-0.00000, y=0.20000, z=0.00000
---------------------------------
Adding node rotation at time 0.000000 for node "Root".
rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node translation at time 0.000000 for node "Root".
translation: x=0.00000, y=0.00000, z=0.00000
---------------------------------
Adding 1 sequences...
Adding sequence 0 named "open"
One-shot sequence. Enabled animation: TUA , Forced animation: Duration = 0.33333, secPerFrame = 0.03030, # frames = 11
Sequence includes 4 nodes, 0 objects, and 0 ifl materials
4 rotations, 2 translations, 0 scales
Adding node rotation at time 0.033333 for node "doorleft0".
rotation: x=0.00000, y=0.00000, z=0.76041, w=0.64945
---------------------------------
Adding node translation at time 0.033333 for node "doorleft0".
translation: x=-0.19607, y=-0.03129, z=-0.00590
---------------------------------
Adding node rotation at time 0.066667 for node "doorleft0".
rotation: x=0.00000, y=0.00000, z=0.76041, w=0.64945
---------------------------------
Adding node translation at time 0.066667 for node "doorleft0".
translation: x=-0.19607, y=-0.03129, z=-0.00590
---------------------------------
Adding node rotation at time 0.100000 for node "doorleft0".
rotation: x=0.00000, y=0.00000, z=0.80902, w=0.58779
---------------------------------
Adding node translation at time 0.100000 for node "doorleft0".
translation: x=-0.18874, y=-0.06180, z=-0.00590
---------------------------------
Adding node rotation at time 0.133333 for node "doorleft0".
rotation: x=0.00000, y=0.00000, z=0.85264, w=0.52250
---------------------------------
Adding node translation at time 0.133333 for node "doorleft0".
translation: x=-0.17673, y=-0.09080, z=-0.00590
---------------------------------
Adding node rotation at time 0.166667 for node "doorleft0".
rotation: x=0.00000, y=0.00000, z=0.89101, w=0.45399
---------------------------------
Adding node translation at time 0.166667 for node "doorleft0".
translation: x=-0.16033, y=-0.11756, z=-0.00590
---------------------------------
Adding node rotation at time 0.200000 for node "doorleft0".
rotation: x=0.00000, y=0.00000, z=0.92388, w=0.38268
---------------------------------
Adding node translation at time 0.200000 for node "doorleft0".
translation: x=-0.13995, y=-0.14142, z=-0.00590
---------------------------------
Adding node rotation at time 0.233333 for node "doorleft0".
rotation: x=0.00000, y=0.00000, z=0.95106, w=0.30902
---------------------------------
Adding node translation at time 0.233333 for node "doorleft0".
translation: x=-0.11608, y=-0.16180, z=-0.00590
---------------------------------
Adding node rotation at time 0.266667 for node "doorleft0".
rotation: x=0.00000, y=0.00000, z=0.97237, w=0.23345
---------------------------------
Adding node translation at time 0.266667 for node "doorleft0".
translation: x=-0.08933, y=-0.17820, z=-0.00590
---------------------------------
Adding node rotation at time 0.300000 for node "doorleft0".
rotation: x=0.00000, y=0.00000, z=0.98769, w=0.15643
---------------------------------
Adding node translation at time 0.300000 for node "doorleft0".
translation: x=-0.06033, y=-0.19021, z=-0.00590
---------------------------------
Adding node rotation at time 0.333333 for node "doorleft0".
rotation: x=0.00000, y=0.00000, z=0.99692, w=0.07846
---------------------------------
Adding node translation at time 0.333333 for node "doorleft0".
translation: x=-0.02981, y=-0.19754, z=-0.00590
---------------------------------
Adding node rotation at time 0.366667 for node "doorleft0".
rotation: x=0.00000, y=0.00000, z=1.00000, w=0.00000
---------------------------------
Adding node translation at time 0.366667 for node "doorleft0".
translation: x=0.00147, y=-0.20000, z=-0.00590
---------------------------------
Adding node rotation at time 0.033333 for node "Col-1".
rotation: x=0.00000, y=0.00000, z=0.76041, w=0.64945
---------------------------------
Adding node translation at time 0.033333 for node "Col-1".
translation: x=-0.19607, y=-0.03129, z=-0.00590
---------------------------------
Adding node rotation at time 0.066667 for node "Col-1".
rotation: x=0.00000, y=0.00000, z=0.76041, w=0.64945
---------------------------------
Adding node translation at time 0.066667 for node "Col-1".
translation: x=-0.19607, y=-0.03129, z=-0.00590
---------------------------------
Adding node rotation at time 0.100000 for node "Col-1".
rotation: x=0.00000, y=0.00000, z=0.80902, w=0.58779
---------------------------------
Adding node translation at time 0.100000 for node "Col-1".
translation: x=-0.18874, y=-0.06180, z=-0.00590
---------------------------------
Adding node rotation at time 0.133333 for node "Col-1".
rotation: x=0.00000, y=0.00000, z=0.85264, w=0.52250
---------------------------------
Adding node translation at time 0.133333 for node "Col-1".
translation: x=-0.17673, y=-0.09080, z=-0.00590
---------------------------------
Adding node rotation at time 0.166667 for node "Col-1".
rotation: x=0.00000, y=0.00000, z=0.89101, w=0.45399
---------------------------------
Adding node translation at time 0.166667 for node "Col-1".
translation: x=-0.16033, y=-0.11756, z=-0.00590
---------------------------------
Adding node rotation at time 0.200000 for node "Col-1".
rotation: x=0.00000, y=0.00000, z=0.92388, w=0.38268
---------------------------------
Adding node translation at time 0.200000 for node "Col-1".
translation: x=-0.13995, y=-0.14142, z=-0.00590
---------------------------------
Adding node rotation at time 0.233333 for node "Col-1".
rotation: x=0.00000, y=0.00000, z=0.95106, w=0.30902
---------------------------------
Adding node translation at time 0.233333 for node "Col-1".
translation: x=-0.11608, y=-0.16180, z=-0.00590
---------------------------------
Adding node rotation at time 0.266667 for node "Col-1".
rotation: x=0.00000, y=0.00000, z=0.97237, w=0.23345
---------------------------------
Adding node translation at time 0.266667 for node "Col-1".
translation: x=-0.08933, y=-0.17820, z=-0.00590
---------------------------------
Adding node rotation at time 0.300000 for node "Col-1".
rotation: x=0.00000, y=0.00000, z=0.98769, w=0.15643
---------------------------------
Adding node translation at time 0.300000 for node "Col-1".
translation: x=-0.06033, y=-0.19021, z=-0.00590
---------------------------------
Adding node rotation at time 0.333333 for node "Col-1".
rotation: x=0.00000, y=0.00000, z=0.99692, w=0.07846
---------------------------------
Adding node translation at time 0.333333 for node "Col-1".
translation: x=-0.02981, y=-0.19754, z=-0.00590
---------------------------------
Adding node rotation at time 0.366667 for node "Col-1".
rotation: x=0.00000, y=0.00000, z=1.00000, w=0.00000
---------------------------------
Adding node translation at time 0.366667 for node "Col-1".
translation: x=0.00147, y=-0.20000, z=-0.00590
---------------------------------
Adding node rotation at time 0.033333 for node "base".
rotation: x=0.00000, y=0.00000, z=0.76041, w=0.64945
---------------------------------
Adding node rotation at time 0.066667 for node "base".
rotation: x=0.00000, y=0.00000, z=0.76041, w=0.64945
---------------------------------
Adding node rotation at time 0.100000 for node "base".
rotation: x=0.00000, y=0.00000, z=0.80902, w=0.58779
---------------------------------
Adding node rotation at time 0.133333 for node "base".
rotation: x=0.00000, y=0.00000, z=0.85264, w=0.52250
---------------------------------
Adding node rotation at time 0.166667 for node "base".
rotation: x=0.00000, y=0.00000, z=0.89101, w=0.45399
---------------------------------
Adding node rotation at time 0.200000 for node "base".
rotation: x=0.00000, y=0.00000, z=0.92388, w=0.38268
---------------------------------
Adding node rotation at time 0.233333 for node "base".
rotation: x=0.00000, y=0.00000, z=0.95106, w=0.30902
---------------------------------
Adding node rotation at time 0.266667 for node "base".
rotation: x=0.00000, y=0.00000, z=0.97237, w=0.23345
---------------------------------
Adding node rotation at time 0.300000 for node "base".
rotation: x=0.00000, y=0.00000, z=0.98769, w=0.15643
---------------------------------
Adding node rotation at time 0.333333 for node "base".
rotation: x=0.00000, y=0.00000, z=0.99692, w=0.07846
---------------------------------
Adding node rotation at time 0.366667 for node "base".
rotation: x=0.00000, y=0.00000, z=1.00000, w=0.00000
---------------------------------
Adding node rotation at time 0.033333 for node "open".
rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node rotation at time 0.066667 for node "open".
rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node rotation at time 0.100000 for node "open".
rotation: x=0.00000, y=0.00000, z=-0.00000, w=1.00000
---------------------------------
Adding node rotation at time 0.133333 for node "open".
rotation: x=0.00000, y=0.00000, z=-0.00000, w=1.00000
---------------------------------
Adding node rotation at time 0.166667 for node "open".
rotation: x=0.00000, y=0.00000, z=-0.00000, w=1.00000
---------------------------------
Adding node rotation at time 0.200000 for node "open".
rotation: x=0.00000, y=0.00000, z=-0.00000, w=1.00000
---------------------------------
Adding node rotation at time 0.233333 for node "open".
rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node rotation at time 0.266667 for node "open".
rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node rotation at time 0.300000 for node "open".
rotation: x=0.00000, y=0.00000, z=-0.00000, w=1.00000
---------------------------------
Adding node rotation at time 0.333333 for node "open".
rotation: x=0.00000, y=0.00000, z=0.00000, w=1.00000
---------------------------------
Adding node rotation at time 0.366667 for node "open".
rotation: x=0.00000, y=0.00000, z=-0.00000, w=1.00000
---------------------------------
Adding 4 ground transform frames at 0.111111 sec per frame intervals.
Ground transform frame:
trans=(0.000000,0.000000,0.000000)
rot=(0.000000,0.000000,0.000000,1.000000)
Ground transform frame:
trans=(0.000000,0.000000,0.000000)
rot=(0.000000,0.000000,0.000000,1.000000)
Ground transform frame:
trans=(0.000000,0.000000,0.000000)
rot=(0.000000,0.000000,0.000000,1.000000)
Optimizing meshes...
Optimizing mesh "doorleft" detail level 0.
24 verts before joining verts
24 verts after joining verts
12 faces before stripping
Using Quick, dirty, & ugly stripping method.
6 strips with average length 4.00 (range 4 to 4) and 0 reversals
Optimizing mesh "Col" detail level -1.
24 verts before joining verts
24 verts after joining verts
12 faces before stripping
Using Quick, dirty, & ugly stripping method.
6 strips with average length 4.00 (range 4 to 4) and 0 reversals
Shape Hierarchy:
Details:
detail0, Subtree 0, objectDetail 0, size 0
Collision-1, Subtree 0, objectDetail 1, size -1
Subtrees:
Subtree 0
doorleft0 --> Object doorleft with following details: 0
Col-1 --> Object Col with following details: -1
base
open
Root
Sequences:
0: open
Material list:
material #0: "woodDoor01".