diff --git a/query-game-server.html b/query-game-server.html
index 8172a29..cf5a339 100644
--- a/query-game-server.html
+++ b/query-game-server.html
@@ -36,7 +36,6 @@
},
oneditprepare: function() {
let server_types = null;
- console.log("THIS:", this);
if(typeof this.strip_colors === "undefined") {
this.strip_colors = true;
$("#node-input-strip_colors").prop('checked', true);
diff --git a/query-game-server.js b/query-game-server.js
index 8c80dc5..6364535 100644
--- a/query-game-server.js
+++ b/query-game-server.js
@@ -95,9 +95,7 @@ module.exports = function(RED) {
msg.payload = 'online';
// GameDig returns Results, Players, and Player objects that we need to convert
// to standard Array/Object instances so that Node-RED doesn't error
- console.log("RESULT", state);
msg.data = deepCloneToPlain(state);
- console.log("FORMATTED", msg.data);
if (msg.payload === node.halt_if) {
return null;
@@ -131,7 +129,6 @@ module.exports = function(RED) {
"/gamedig/types",
RED.auth.needsPermission('flows.write'),
function(req, res) {
- console.log(games);
let server_types = Object.keys(games).map(gameKey => {
let game = games[gameKey];
game["type"] = gameKey;