diff --git a/query-game-server.html b/query-game-server.html index 8172a29..cf5a339 100644 --- a/query-game-server.html +++ b/query-game-server.html @@ -36,7 +36,6 @@ }, oneditprepare: function() { let server_types = null; - console.log("THIS:", this); if(typeof this.strip_colors === "undefined") { this.strip_colors = true; $("#node-input-strip_colors").prop('checked', true); diff --git a/query-game-server.js b/query-game-server.js index 8c80dc5..6364535 100644 --- a/query-game-server.js +++ b/query-game-server.js @@ -95,9 +95,7 @@ module.exports = function(RED) { msg.payload = 'online'; // GameDig returns Results, Players, and Player objects that we need to convert // to standard Array/Object instances so that Node-RED doesn't error - console.log("RESULT", state); msg.data = deepCloneToPlain(state); - console.log("FORMATTED", msg.data); if (msg.payload === node.halt_if) { return null; @@ -131,7 +129,6 @@ module.exports = function(RED) { "/gamedig/types", RED.auth.needsPermission('flows.write'), function(req, res) { - console.log(games); let server_types = Object.keys(games).map(gameKey => { let game = games[gameKey]; game["type"] = gameKey;