Up version to 1.1.5

- Fixed server_type not being set correctly after last update
- Added status messages to node
This commit is contained in:
Skylar Sadlier 2019-12-05 20:45:12 -07:00
parent 3fdd0c1539
commit 4770cfdc53

View File

@ -11,7 +11,7 @@ module.exports = function(RED) {
node.on('input', function(msg) {
if(node.server_type) {
msg.host = node.server_type;
msg.server_type = node.server_type;
}
if(node.host) {
@ -36,7 +36,8 @@ module.exports = function(RED) {
if (msg.payload === msg.halt_if) {
return null;
}
node.send(msg);
node.status({fill:"green",shape:"dot",text: 'Online ' + msg.data.players.length + ' players' });
node.send(msg);
}).catch(function(error) {
msg.payload = 'offline';
msg.data = {
@ -45,7 +46,8 @@ module.exports = function(RED) {
if (msg.payload === msg.halt_if) {
return null;
}
node.send(msg);
node.status({fill:"red", shape:"dot", text: 'Offline'});
node.send(msg);
});
});
}