diff --git a/query-game-server.html b/query-game-server.html index bd9f010..8145e42 100644 --- a/query-game-server.html +++ b/query-game-server.html @@ -11,6 +11,10 @@ max_attempts: { value: '' }, socket_timeout: { value: '' }, attempt_timeout: { value: '' }, + given_port_only: { value: '' }, + ip_family: { value: '0' }, + debug: { value: '' }, + request_rules: { value: '' } }, inputs:1, outputs:1, @@ -79,7 +83,7 @@
- +
@@ -117,13 +121,63 @@
- +
Milliseconds allowed for an entire query attempt. This timeout is not commonly hit, as the socketTimeout typically fires first.
+
+ + + + Only attempt to query server on given port (default: false). + +
+ +
+ + + + Enables massive amounts of debug logging to stdout. + +
+ +
+ +
+ + For many valve games, additional 'rules' may be fetched into the unstable raw field by setting this to true. Beware that this may increase query time and this is for Valve games only. +
+
+ +
+ + +
+
+ IP family/version returned when looking up hostnames via DNS, can be IPv4 and IPv6, IPv4 only or IPv6 only. +
+

Server Types

Search available types below.
@@ -155,7 +209,7 @@