- Changed structure layout

- Fixed query-game-server node so it actually works instead of throwing browser errors when added to the user's work area.
- Updated query-game-server.html to look better
- Added stuff to the node help
This commit is contained in:
Skylar Sadlier 2019-12-04 12:41:11 -07:00
parent 73850eaba8
commit d3c076bb6a
5 changed files with 163 additions and 92 deletions

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@ -2,10 +2,6 @@
"name": "node-red-contrib-gamedig",
"version": "0.1.0",
"description": "Query for the status of any game server using node-red",
"main": "query-game-server/query-game-server.js",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1"
},
"repository": {
"type": "git",
"url": "git+https://github.com/skylord123/node-red-contrib-gamedig.git"
@ -18,10 +14,10 @@
"homepage": "https://github.com/skylord123/node-red-contrib-gamedig#readme",
"node-red": {
"nodes": {
"query-game-server": "query-game-server/query-game-server.js"
"query-game-server": "query-game-server.js"
}
},
"dependencies": {
"gamedig": "^2.0.13"
"gamedig": "^2.0.0"
}
}

107
query-game-server.html Normal file
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<script type="text/javascript">
RED.nodes.registerType('query-game-server', {
category: 'advanced',
color: '#a6bbcf',
defaults: {
name: { value: '' },
server_type: { value: '', required: true },
host: { value: '', required: true },
port: { value: '' },
halt_if: { value: '' }
},
inputs:1,
outputs:1,
icon: "icons/down_arrow.png",
label: function() {
if(this.host) {
return `Query: ${this.host}`;
}
return this.name || 'Query Game Server';
}
});
</script>
<script type="text/x-red" data-template-name="query-game-server">
<div class="form-row">
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
<div class="form-row">
<label for="node-input-server_type"><i class="fa fa-cube"></i> Server Type</label>
<input type="text" id="node-input-server_type">
</div>
<div class="form-row">
<label>&nbsp;</label>
<span>Check <a href="https://github.com/sonicsnes/node-gamedig#games-list" style="color:#0000EE;" target="_blank">here</a> for a list of supported server types.</span>
</div>
<div class="form-row">
<label for="node-input-host"><i class="fa fa-server"></i> Host</label>
<input type="text" id="node-input-host" />
</div>
<div class="form-row">
<label>&nbsp;</label>
<span>Host without port</span>
</div>
<div class="form-row">
<label for="node-input-port"><i class="fa fa-server"></i> Port</label>
<input type="text" id="node-input-port" />
</div>
<div class="form-row">
<label>&nbsp;</label>
<span>Query port for the server (not always the same as the join port)</span>
</div>
<div class="form-row">
<label for="node-input-halt_if"><i class="fa fa-hand-paper-o"></i> Halt If</label>
<select type="text" id="node-input-halt_if">
<option value="">Do not halt</option>
<option value="online">Online</option>
<option value="offline">Offline</option>
</select>
</div>
<div class="form-row">
<label>&nbsp;</label>
<span>Enter "online" or "offline" (without quotes) to filter out the state you don't want.</span>
</div>
</script>
<script type="text/x-red" data-help-name="query-game-server">
<p>Query a Game Server</p>
<h3>Config</h3>
<dl class="message-properties">
<dt>Server Type <span class="property-type">string</span></dt>
<dt>Host <span class="property-type">string</span></dt>
<dt>Port <span class="property-type">integer</span></dt>
<dt>Halt If <span class="property-type">string</span></dt>
</dl>
<h3>Inputs</h3>
<dl class="message-properties">
<dt class="optional">
msg.server_type <span class="property-type">string</span>
</dt>
<dd>Server type to query. Check <a href="https://github.com/sonicsnes/node-gamedig#games-list" style="color:#0000EE;" target="_blank">here</a> for a list of supported server types</dd>
<dt class="optional">
msg.host <span class="property-type">string</span>
</dt>
<dd>Server IP/Hostname</dd>
<dt class="optional">
msg.port <span class="property-type">integer</span>
</dt>
<dd>Query port of the server</dd>
</dl>
<h3>Outputs</h3>
<dl class="message-properties">
<dt>
msg.payload <span class="property-type">string</span>
</dt>
<dd>Returns either <code>online</code> or <code>offline</code> depending on if we successfully query the server or not.</dd>
<dt>
msg.data <span class="property-type">object</span>
</dt>
<dd>Returns back the data we got from GameDig. Click <a href="https://github.com/sonicsnes/node-gamedig#return-value" style="color:#0000EE;">here</a> for more information on what this contains.</dd>
</dl>
</script>

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query-game-server.js Normal file
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var Gamedig = require('gamedig');
module.exports = function(RED) {
function QueryGameServer(config) {
RED.nodes.createNode(this, config);
this.server_type = config.server_type;
this.host = config.host;
this.port = config.port;
this.halt_if = config.halt_if;
var node = this;
node.on('input', function(msg) {
var serverInfo = {
'type': node.server_type,
'host': node.host
};
if(node.port) {
serverInfo['port'] = node.port;
}
if(msg.server_type) {
serverInfo['type'] = msg.server_type;
}
if(msg.host) {
serverInfo['host'] = msg.host;
}
if(msg.port) {
serverInfo['port'] = msg.port;
}
Gamedig.query(serverInfo)
.then(function(state) {
msg.payload = 'online';
msg.data = state;
if (msg.payload === node.halt_if) {
return null;
}
node.send(msg);
}).catch(function(error) {
msg.payload = 'offline';
msg.data = {
'error': error
};
if (msg.payload === node.halt_if) {
return null;
}
node.send(msg);
});
});
}
RED.nodes.registerType("query-game-server", QueryGameServer);
};

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@ -1,47 +0,0 @@
<script type="text/javascript">
RED.nodes.registerType('query-game-server', {
category: 'advanced',
color: '#a6bbcf',
defaults: {
name: { value: '' },
type: { value: '', required: true },
host: { value: '', type: 'server', required: true },
port: { value: '' },
halt_if: { value: '' }
},
inputs:1,
outputs:1,
icon: "icons/down_arrow.png",
label: function() {
return this.name || 'query-game-server' || `query-game-server: ${this.server}`;
}
});
</script>
<script type="text/x-red" data-template-name="query-game-server">
<div class="form-row">
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
<div class="form-row">
<label for="node-input-type"><i class="fa fa-cube"></i> Type</label>
<input type="text" id="node-input-type">
<span>Check <a href="https://github.com/sonicsnes/node-gamedig">node-gamedig</a> README for supported types</span>
</div>
<div class="form-row">
<label for="node-input-host"><i class="fa fa-server"></i> Host</label>
<input type="text" id="node-input-host" />
<span>Host without port</span>
</div>
<div class="form-row">
<label for="node-input-port"><i class="fa fa-server"></i> Port</label>
<input type="text" id="node-input-port" />
<span>Query port for the server (not always the same as the join port)</span>
</div>
<div class="form-row">
<label for="node-input-halt_if"><i class="fa fa-hand-paper-o"></i> Halt If</label>
<input type="text" id="node-input-halt_if" placeholder="off"/>
<span>Enter "online" or "offline" (without quotes) to filter out the state you don't want.</span>
</div>
</script>

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@ -1,39 +0,0 @@
module.exports = function(RED) {
var Gamedig = require('gamedig');
function queryGameServer(config) {
RED.nodes.createNode(this, config);
var node = this;
node.on('input', function(msg) {
var serverInfo = {
'type': this.nodeConfig.type,
'host': this.nodeConfig.host
};
if(this.nodeConfig.port) {
serverInfo['port'] = this.nodeConfig.port;
}
Gamedig.query(serverInfo)
.then(function(state) {
msg.payload = 'online';
msg.data = state;
const shouldHaltIfState = this.nodeConfig.halt_if && ('online' === this.nodeConfig.halt_if);
if (shouldHaltIfState) {
return null;
}
node.send(msg);
}).catch(function(error) {
msg.payload = 'offline';
msg.data = {
'error': error
};
const shouldHaltIfState = this.nodeConfig.halt_if && ('offline' === this.nodeConfig.halt_if);
if (shouldHaltIfState) {
return null;
}
node.send(msg);
});
});
}
RED.nodes.registerType("query-game-server", queryGameServer);
};