9 Commits

Author SHA1 Message Date
c0c40910ae - Update GameDig from 5.1.0 to 5.1.4
- Errors in parsing GameDig response now throw an error instead of returning to output
- Prevents "Class constructor Players cannot be invoked without 'new'" error
  when Node-RED attempts to clone the server response data (this happens when the gamedig node feeds into a function node for example)
2024-11-21 11:08:03 -07:00
035341c386 Release v3.0.0
- Update gamedig from 4.0.6 to 5.1.0 (breaking change! various server types renamed)
- Fixed autocomplete for server types and now selecting a server type auto fills the query port with the default
- Added strip colors gamedig option
- Added address gamedig option to skip DNS resolution
- Added github funding links
2024-08-05 20:22:33 -06:00
5bacdb685d Release v2.2.1
- Update gamedig from 4.0.6 to 4.0.7
2023-09-05 15:10:50 -06:00
2bf5cc5f48 Update deps 2023-05-10 22:41:08 -06:00
f0d4b8e269 Set version to 2.2.0 2023-05-10 22:39:57 -06:00
9d200b60a1 - update version to 2.1.2
- fixed server type list
- bump gamedig to 4.0.6
2023-02-23 23:06:48 -07:00
e2e8119d7f - update version to 2.1.1
- node description updated
- node now errors if msg.host or msg.port is left blank and not configured on the node
- server type & host is not required when configuring the node since it can be passed in via the inputs
- when modifying a node in the editor you can now view available server types at the bottom of the properties. This is parsed from the gamedig readme.
- Update gamedig version
- package-lock.json added
- palette label changed to "Query Game Server"
2021-09-04 23:00:32 -06:00
0a57df155f Change version and remove debug code 2019-02-16 23:31:07 -07:00
b5a461b805 Initial commit 2019-02-16 16:08:01 -07:00