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@@ -0,0 +1,14 @@
|
||||
# These are supported funding model platforms
|
||||
|
||||
github: skylord123 # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
|
||||
patreon: # Replace with a single Patreon username
|
||||
open_collective: # Replace with a single Open Collective username
|
||||
ko_fi: SkylarSadlier # Replace with a single Ko-fi username
|
||||
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
||||
liberapay: # Replace with a single Liberapay username
|
||||
issuehunt: # Replace with a single IssueHunt username
|
||||
lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
|
||||
polar: # Replace with a single Polar username
|
||||
buy_me_a_coffee: # Replace with a single Buy Me a Coffee username
|
||||
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
|
||||
@@ -1,3 +1,6 @@
|
||||
# ide
|
||||
.idea
|
||||
|
||||
# Logs
|
||||
logs
|
||||
*.log
|
||||
|
||||
@@ -1,16 +1,33 @@
|
||||
# node-red-contrib-gamedig
|
||||
|
||||
Query for the status of any game server using Node-RED.
|
||||
Query for server information of most game/voice servers using Node-RED.
|
||||
|
||||
This package adds the node "Query Game Server" that uses the NPM package [GameDig](https://www.npmjs.com/package/gamedig) to query if a server is online or not and if so returns the data of the server.
|
||||
This package adds the node `Query Game Server` that uses the NPM package [GameDig](https://www.npmjs.com/package/gamedig) to query if a server is online or not and if so returns the data of the server.
|
||||
|
||||
You can pass the server type, host, and port on the input message or define them on the node (settings defined on the node will override msg values).
|
||||
|
||||
You can also specify manual GameDig options using `msg.options` as an input. This will override any other options. For example: you can set `msg.options.guildId` that is required for querying Discord servers.
|
||||
|
||||
Visit the [GameDig GitLab page](https://github.com/gamedig/node-gamedig#return-value) if you want more information about what this library parses and standardizes from the server response.
|
||||
|
||||
### Help fund development
|
||||
|
||||
If you use this node and find it helpful please consider donating to help fund future development. All of my software is free and open-source and this helps keep it that way.
|
||||
|
||||
[](https://ko-fi.com/B0B51BM7C)
|
||||
|
||||
### Usage Examples
|
||||
#### Inserting query data into InfluxDB and using Grafana to view results
|
||||

|
||||
I created a post on my website about how to use this node to query gameservers and store the results in InfluxDB. I then give a dashboard in Grafana that can be used to display the data. Check it out here:
|
||||
https://skylar.tech/tracking-game-server-statistics-using-node-red-influxdb-and-grafana/
|
||||
- #### Inserting query data into InfluxDB and using Grafana to view results
|
||||

|
||||
I created a post on my website about how to use this node to query gameservers and store the results in InfluxDB. I then give a dashboard in Grafana that can be used to display the data. Check it out here:
|
||||
https://skylar.tech/tracking-game-server-statistics-using-node-red-influxdb-and-grafana/
|
||||
|
||||
- #### Automatically restarting servers when unavailable
|
||||
Ever host a server and have it stop responding but the process doesn't crash so it doesn't auto restart? If you pair this with something like [node-red-contrib-dockerode](https://flows.nodered.org/node/node-red-contrib-dockerode) you can automatically restart the container/process if the query fails X times to respond.
|
||||
|
||||
### Other Packages
|
||||
|
||||
- [node-red-contrib-matrix-chat](https://www.npmjs.com/package/node-red-contrib-gamedig) - Matrix chat server client for Node-RED
|
||||
|
||||
### Developers
|
||||
So far me (skylord123) is the only person that has contributed towards this package. Feel free to do any pull-requests to get your name here!
|
||||
|
||||
Generated
+643
@@ -0,0 +1,643 @@
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|
||||
"dependencies": {
|
||||
"inherits": "^2.0.1",
|
||||
"readable-stream": "^2.1.0"
|
||||
}
|
||||
},
|
||||
"node_modules/string-to-stream/node_modules/isarray": {
|
||||
"version": "1.0.0",
|
||||
"resolved": "https://registry.npmjs.org/isarray/-/isarray-1.0.0.tgz",
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"integrity": "sha512-VLghIWNM6ELQzo7zwmcg0NmTVyWKYjvIeM83yjp0wRDTmUnrM678fQbcKBo6n2CJEF0szoG//ytg+TKla89ALQ=="
|
||||
},
|
||||
"node_modules/string-to-stream/node_modules/readable-stream": {
|
||||
"version": "2.3.8",
|
||||
"resolved": "https://registry.npmjs.org/readable-stream/-/readable-stream-2.3.8.tgz",
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||||
"integrity": "sha512-8p0AUk4XODgIewSi0l8Epjs+EVnWiK7NoDIEGU0HhE7+ZyY8D1IMY7odu5lRrFXGg71L15KG8QrPmum45RTtdA==",
|
||||
"dependencies": {
|
||||
"core-util-is": "~1.0.0",
|
||||
"inherits": "~2.0.3",
|
||||
"isarray": "~1.0.0",
|
||||
"process-nextick-args": "~2.0.0",
|
||||
"safe-buffer": "~5.1.1",
|
||||
"string_decoder": "~1.1.1",
|
||||
"util-deprecate": "~1.0.1"
|
||||
}
|
||||
},
|
||||
"node_modules/string-to-stream/node_modules/string_decoder": {
|
||||
"version": "1.1.1",
|
||||
"resolved": "https://registry.npmjs.org/string_decoder/-/string_decoder-1.1.1.tgz",
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||||
"integrity": "sha512-n/ShnvDi6FHbbVfviro+WojiFzv+s8MPMHBczVePfUpDJLwoLT0ht1l4YwBCbi8pJAveEEdnkHyPyTP/mzRfwg==",
|
||||
"dependencies": {
|
||||
"safe-buffer": "~5.1.0"
|
||||
}
|
||||
},
|
||||
"node_modules/util-deprecate": {
|
||||
"version": "1.0.2",
|
||||
"resolved": "https://registry.npmjs.org/util-deprecate/-/util-deprecate-1.0.2.tgz",
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||||
"integrity": "sha512-EPD5q1uXyFxJpCrLnCc1nHnq3gOa6DZBocAIiI2TaSCA7VCJ1UJDMagCzIkXNsUYfD1daK//LTEQ8xiIbrHtcw=="
|
||||
},
|
||||
"node_modules/varint": {
|
||||
"version": "6.0.0",
|
||||
"resolved": "https://registry.npmjs.org/varint/-/varint-6.0.0.tgz",
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||||
"integrity": "sha512-cXEIW6cfr15lFv563k4GuVuW/fiwjknytD37jIOLSdSWuOI6WnO/oKwmP2FQTU2l01LP8/M5TSAJpzUaGe3uWg=="
|
||||
},
|
||||
"node_modules/xmlbuilder": {
|
||||
"version": "8.2.2",
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||||
"resolved": "https://registry.npmjs.org/xmlbuilder/-/xmlbuilder-8.2.2.tgz",
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||||
"integrity": "sha512-eKRAFz04jghooy8muekqzo8uCSVNeyRedbuJrp0fovbLIi7wlsYtdUn3vBAAPq2Y3/0xMz2WMEUQ8yhVVO9Stw==",
|
||||
"engines": {
|
||||
"node": ">=4.0"
|
||||
}
|
||||
},
|
||||
"node_modules/xmlrpc": {
|
||||
"version": "1.3.2",
|
||||
"resolved": "https://registry.npmjs.org/xmlrpc/-/xmlrpc-1.3.2.tgz",
|
||||
"integrity": "sha512-jQf5gbrP6wvzN71fgkcPPkF4bF/Wyovd7Xdff8d6/ihxYmgETQYSuTc+Hl+tsh/jmgPLro/Aro48LMFlIyEKKQ==",
|
||||
"dependencies": {
|
||||
"sax": "1.2.x",
|
||||
"xmlbuilder": "8.2.x"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=0.8",
|
||||
"npm": ">=1.0.0"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+7
-3
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "node-red-contrib-gamedig",
|
||||
"version": "2.0.1",
|
||||
"version": "3.0.1",
|
||||
"description": "Query for the status of any game server using node-red",
|
||||
"repository": {
|
||||
"type": "git",
|
||||
@@ -12,13 +12,17 @@
|
||||
"url": "https://github.com/skylord123/node-red-contrib-gamedig/issues"
|
||||
},
|
||||
"homepage": "https://github.com/skylord123/node-red-contrib-gamedig#readme",
|
||||
"keywords": [ "node-red", "gamedig", "query game server" ],
|
||||
"keywords": [
|
||||
"node-red",
|
||||
"gamedig",
|
||||
"query game server"
|
||||
],
|
||||
"node-red": {
|
||||
"nodes": {
|
||||
"query-game-server": "query-game-server.js"
|
||||
}
|
||||
},
|
||||
"dependencies": {
|
||||
"gamedig": "^2.0.0"
|
||||
"gamedig": "^5.1.4"
|
||||
}
|
||||
}
|
||||
|
||||
+249
-69
@@ -4,32 +4,102 @@
|
||||
color: '#a6bbcf',
|
||||
defaults: {
|
||||
name: { value: '' },
|
||||
server_type: { value: '', required: true },
|
||||
host: { value: '', required: true },
|
||||
server_type: { value: '' },
|
||||
host: { value: '' },
|
||||
address: { value: '' },
|
||||
port: { value: '' },
|
||||
halt_if: { value: '' },
|
||||
max_attempts: { value: '' },
|
||||
socket_timeout: { value: '' },
|
||||
attempt_timeout: { value: '' },
|
||||
given_port_only: { value: '' },
|
||||
ip_family: { value: '0' },
|
||||
debug: { value: '' },
|
||||
strip_colors: { type: "checkbox", value: true },
|
||||
request_rules: { value: '' },
|
||||
output_options: { value: '' }
|
||||
},
|
||||
inputs:1,
|
||||
outputs:1,
|
||||
icon: "icons/server.png",
|
||||
paletteLabel: "Query Game Server",
|
||||
label: function() {
|
||||
if(this.name){
|
||||
return this.name;
|
||||
}
|
||||
|
||||
if(this.host) {
|
||||
return (this.server_type ? this.server_type : 'Query') + ': ' + this.host + (this.port ? ":" + this.port : '');
|
||||
if(this.host || this.address) {
|
||||
return (this.server_type ? this.server_type : 'Query') + ': ' + (this.host || this.address) + (this.port ? ":" + this.port : '');
|
||||
}
|
||||
|
||||
return 'Query Game Server';
|
||||
},
|
||||
oneditprepare: function() {
|
||||
let server_types = null;
|
||||
if(typeof this.strip_colors === "undefined") {
|
||||
this.strip_colors = true;
|
||||
$("#node-input-strip_colors").prop('checked', true);
|
||||
}
|
||||
|
||||
$.getJSON('/gamedig/types', function(data) {
|
||||
if(data.result !== 'ok' || !data.hasOwnProperty("server_types"))
|
||||
{
|
||||
console.error("server_types failed to load");
|
||||
return;
|
||||
}
|
||||
|
||||
server_types = data.server_types;
|
||||
});
|
||||
|
||||
$("#node-input-server_type").autoComplete({
|
||||
search: function(val) {
|
||||
if(!server_types) return false; // ignore until we have the types loaded
|
||||
|
||||
let matches = [];
|
||||
server_types.forEach(v => {
|
||||
if (
|
||||
v.name.toLowerCase().indexOf(val.toLowerCase()) > -1 ||
|
||||
v.type.toLowerCase().indexOf(val.toLowerCase()) > -1 ||
|
||||
v.options.protocol.toLowerCase().indexOf(val.toLowerCase()) > -1
|
||||
) {
|
||||
matches.push({
|
||||
value: v.type,
|
||||
label: `${v.name} (${v.type})`,
|
||||
protocol: v.protocol
|
||||
});
|
||||
}
|
||||
});
|
||||
return matches;
|
||||
}
|
||||
}).on('change', function () {
|
||||
if(!server_types) return;
|
||||
|
||||
let val = $(this).val();
|
||||
server_types.forEach(server_type => {
|
||||
if(server_type['type'] !== val) return;
|
||||
let query_port = server_type.options.port_query || server_type.options.port || null;
|
||||
|
||||
if(query_port && server_type.options.port_query_offset) {
|
||||
query_port += server_type.options.port_query_offset;
|
||||
}
|
||||
|
||||
$("#node-input-port").val(query_port);
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<script type="text/x-red" data-template-name="query-game-server">
|
||||
<script type="text/html" data-template-name="query-game-server">
|
||||
<style>
|
||||
#query-game-server-types table, #query-game-server-types th, #query-game-server-types td {
|
||||
border: 1px solid black;
|
||||
border-collapse: collapse;
|
||||
}
|
||||
#query-game-server-types td {
|
||||
padding: 3px;
|
||||
}
|
||||
</style>
|
||||
<div class="form-row">
|
||||
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
|
||||
<input type="text" id="node-input-name" placeholder="Name">
|
||||
@@ -37,29 +107,36 @@
|
||||
|
||||
<div class="form-row">
|
||||
<label for="node-input-server_type"><i class="fa fa-cube"></i> Server Type</label>
|
||||
<input type="text" id="node-input-server_type">
|
||||
<input type="text" id="node-input-server_type" placeholder="msg.server_type">
|
||||
</div>
|
||||
<div class="form-row">
|
||||
<label> </label>
|
||||
<span>Check <a href="https://github.com/sonicsnes/node-gamedig#games-list" style="color:#0000EE;" target="_blank">here</a> for a list of supported server types.</span>
|
||||
<div style="margin-left: 105px;width: 50%;margin-bottom: 10px;margin-top: -10px;">
|
||||
Recommend visiting the <a href="https://github.com/gamedig/node-gamedig#games-list" target="_blank" style="color:#0000EE;text-decoration: underline;">GameDig GitHub page</a> for more information about the server type you are trying to query. Some types require extra setup.
|
||||
</div>
|
||||
|
||||
<div class="form-row">
|
||||
<label for="node-input-host"><i class="fa fa-server"></i> Host</label>
|
||||
<input type="text" id="node-input-host" />
|
||||
<input type="text" id="node-input-host" placeholder="msg.host" />
|
||||
</div>
|
||||
<div style="margin-left: 105px;width: 50%;margin-bottom: 10px;margin-top: -10px;">
|
||||
Host without port. Uses <code>msg.host</code> if left blank.
|
||||
</div>
|
||||
|
||||
<div class="form-row">
|
||||
<label> </label>
|
||||
<span>Host without port</span>
|
||||
<label for="node-input-address"><i class="fa fa-server"></i> Address</label>
|
||||
<input type="text" id="node-input-address" placeholder="msg.address" />
|
||||
</div>
|
||||
<div style="margin-left: 105px;width: 50%;margin-bottom: 10px;margin-top: -10px;">
|
||||
Override the IP address of the server skipping DNS resolution. When set, host will not be resolved, instead address will be connected to. However, some protocols still use host for other reasons e.g. as part of the query. Uses <code>msg.address</code> if left blank.
|
||||
</div>
|
||||
|
||||
<div class="form-row">
|
||||
<label for="node-input-port"><i class="fa fa-server"></i> Port</label>
|
||||
<input type="text" id="node-input-port" />
|
||||
<input type="text" id="node-input-port" placeholder="msg.port" />
|
||||
</div>
|
||||
<div class="form-row">
|
||||
<label> </label>
|
||||
<span>Query port for the server (not always the same as the join port). If this is left blank it will use the default port for the server type specified.</span>
|
||||
<div style="margin-left: 105px;width: 50%;margin-bottom: 10px;margin-top: -10px;">
|
||||
Query port for the server (join and query port may differ).
|
||||
If this is left blank it will use the default port for the server type specified.
|
||||
Uses <code>msg.port</code> if left blank.
|
||||
</div>
|
||||
|
||||
<div class="form-row">
|
||||
@@ -70,112 +147,215 @@
|
||||
<option value="offline">Offline</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-row">
|
||||
<label> </label>
|
||||
<span>Enter "online" or "offline" (without quotes) to filter out the state you don't want.</span>
|
||||
<div style="margin-left: 105px;width: 50%;margin-bottom: 10px;margin-top: -10px;">
|
||||
Filter messages based on server status
|
||||
</div>
|
||||
|
||||
<div class="form-row">
|
||||
<label for="node-input-max_attempts"><i class="fa fa-server"></i> Max Attempts</label>
|
||||
<input type="text" id="node-input-max_attempts" placeholder="1" />
|
||||
<label for="node-input-max_attempts"><i class="fa fa-cogs"></i> Max Attempts</label>
|
||||
<input type="text" id="node-input-max_attempts" placeholder="msg.max_attempts (default: 1)" />
|
||||
</div>
|
||||
<div class="form-row">
|
||||
<label> </label>
|
||||
<span>Number of attempts to query server in case of failure.</span>
|
||||
<div style="margin-left: 105px;width: 50%;margin-bottom: 10px;margin-top: -10px;">
|
||||
Number of attempts to query server in case of failure.
|
||||
</div>
|
||||
|
||||
<div class="form-row">
|
||||
<label for="node-input-socket_timeout"><i class="fa fa-server"></i> Socket Timeout</label>
|
||||
<input type="text" id="node-input-socket_timeout" placeholder="2000" />
|
||||
<label for="node-input-socket_timeout"><i class="fa fa-cogs"></i> Socket Timeout</label>
|
||||
<input type="text" id="node-input-socket_timeout" placeholder="msg.socket_timeout (default: 2000)" />
|
||||
</div>
|
||||
<div class="form-row">
|
||||
<label> </label>
|
||||
<span>Milliseconds to wait for a single packet. Beware that increasing this will cause many queries to take longer even if the server is online.</span>
|
||||
<div style="margin-left: 105px;width: 50%;margin-bottom: 10px;margin-top: -10px;">
|
||||
Milliseconds to wait for a single packet. Beware that increasing this will cause many queries to take longer even if the server is online.
|
||||
</div>
|
||||
|
||||
<div class="form-row">
|
||||
<label for="node-input-attempt_timeout"><i class="fa fa-server"></i> Attempt Timeout</label>
|
||||
<input type="text" id="node-input-attempt_timeout" placeholder="10000" />
|
||||
<label for="node-input-attempt_timeout"><i class="fa fa-cogs"></i> Attempt Timeout</label>
|
||||
<input type="text" id="node-input-attempt_timeout" placeholder="msg.attempt_timeout (default: 10000)" />
|
||||
</div>
|
||||
<div style="margin-left: 105px;width: 50%;margin-bottom: 10px;margin-top: -10px;">
|
||||
Milliseconds allowed for an entire query attempt. This timeout is not commonly hit, as the socketTimeout typically fires first.
|
||||
</div>
|
||||
|
||||
<div class="form-row">
|
||||
<label> </label>
|
||||
<span>Milliseconds allowed for an entire query attempt. This timeout is not commonly hit, as the socketTimeout typically fires first.</span>
|
||||
<label for="node-input-given_port_only"><i class="fa fa-lock"></i> Lock port</label>
|
||||
<input
|
||||
type="checkbox"
|
||||
id="node-input-given_port_only"
|
||||
style="width: auto; vertical-align: top"
|
||||
/>
|
||||
<span>
|
||||
Only attempt to query server on given port (default: false).
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<div class="form-row">
|
||||
<label for="node-input-debug"><i class="fa fa-bug"></i> Debug mode</label>
|
||||
<input
|
||||
type="checkbox"
|
||||
id="node-input-debug"
|
||||
style="width: auto; vertical-align: top"
|
||||
/>
|
||||
<span>
|
||||
Enables massive amounts of debug logging to stdout.
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<div class="form-row">
|
||||
<label for="node-input-strip_colors" style="vertical-align: top"><i class="fa fa-server"></i> Strip colors</label>
|
||||
<div style="width: 50%;display: inline-block;">
|
||||
<input
|
||||
type="checkbox"
|
||||
id="node-input-strip_colors"
|
||||
style="width: auto; vertical-align: top"
|
||||
/>
|
||||
for protocols that strips colors: unreal2, savage2, quake3, nadeo, gamespy2, doom3, armagetron.
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-row">
|
||||
<label for="node-input-request_rules" style="vertical-align: top"><i class="fa fa-server"></i> Request rules</label>
|
||||
<div style="width: 50%;display: inline-block;">
|
||||
<input
|
||||
type="checkbox"
|
||||
id="node-input-request_rules"
|
||||
style="width: auto; vertical-align: top"
|
||||
/>
|
||||
For many valve games, additional 'rules' may be fetched into the unstable raw field by setting this to true. Beware that this may increase query time and this is for Valve games only.
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-row">
|
||||
<label for="node-input-output_options" style="vertical-align: top"><i class="fa fa-server"></i> Output options</label>
|
||||
<div style="width: 50%;display: inline-block;">
|
||||
<input
|
||||
type="checkbox"
|
||||
id="node-input-output_options"
|
||||
style="width: auto; vertical-align: top"
|
||||
/>
|
||||
Outputs <code style="white-space: normal;">msg.options</code> as an object that contains all the options used to query the server using GameDig. Note: If you pass <code style="white-space: normal;">msg.options</code> as an input it will override all set options so make sure you unset it if chaining multiple server query nodes together unless that is what you want.
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="form-row">
|
||||
<label for="node-input-ip_family"><i class="fa fa-server"></i> IP Rules</label>
|
||||
<select
|
||||
id="node-input-ip_family"
|
||||
style="width: auto; vertical-align: top">
|
||||
<option value="0">IPv4 and IPv6</option>
|
||||
<option value="4">IPv4</option>
|
||||
<option value="6">IPv6</option>
|
||||
</select>
|
||||
</div>
|
||||
<div style="margin-left: 105px;width: 50%;margin-bottom: 10px;margin-top: -10px;">
|
||||
IP family/version returned when looking up hostnames via DNS, can be IPv4 and IPv6, IPv4 only or IPv6 only.
|
||||
</div>
|
||||
</script>
|
||||
|
||||
<script type="text/x-red" data-help-name="query-game-server">
|
||||
<p>Query a Game Server</p>
|
||||
<h3>Config</h3>
|
||||
<dl class="message-properties">
|
||||
<dt>Server Type <span class="property-type">string</span></dt>
|
||||
<dt>Host <span class="property-type">string</span></dt>
|
||||
<dt>Port <span class="property-type">integer</span></dt>
|
||||
<dt>Halt If <span class="property-type">string</span></dt>
|
||||
</dl>
|
||||
<script type="text/html" data-help-name="query-game-server">
|
||||
<p>Query most Game/Voice server's using the <a href="https://github.com/gamedig/node-gamedig" target="_blank">GameDig</a> library. I recommend visiting the <a href="https://github.com/gamedig/node-gamedig" target="_blank">node-gamedig GitHub page</a> for more documentation.</p>
|
||||
|
||||
<h3>Inputs</h3>
|
||||
<dl class="message-properties">
|
||||
<dt class="optional">
|
||||
msg.server_type <span class="property-type">string</span>
|
||||
msg.server_type <span class="property-type">string | null</span>
|
||||
</dt>
|
||||
<dd>Server type to query. Check <a href="https://github.com/sonicsnes/node-gamedig#games-list" style="color:#0000EE;" target="_blank">here</a> for a list of supported server types</dd>
|
||||
<dd>Server type to query. View available types either at the bottom of the node editor or <a href="https://github.com/sonicsnes/node-gamedig#games-list" style="color:#0000EE;" target="_blank">click here</a>. Ignored if configured on the node.</dd>
|
||||
|
||||
<dt class="optional">
|
||||
msg.host <span class="property-type">string</span>
|
||||
msg.host <span class="property-type">string | null</span>
|
||||
</dt>
|
||||
<dd>Server IP/Hostname</dd>
|
||||
<dd>Server IP/Hostname. Ignored if configured on the node.</dd>
|
||||
|
||||
<dt class="optional">
|
||||
msg.port <span class="property-type">integer</span>
|
||||
msg.address <span class="property-type">string | null</span>
|
||||
</dt>
|
||||
<dd>Query port of the server</dd>
|
||||
<dd>Override the IP address of the server skipping DNS resolution. When set, host will not be resolved, instead address will be connected to. However, some protocols still use host for other reasons e.g. as part of the query.</dd>
|
||||
|
||||
<dt class="optional">
|
||||
msg.max_attempts <span class="property-type">integer</span>
|
||||
msg.port <span class="property-type">integer | null</span>
|
||||
</dt>
|
||||
<dd>Number of attempts to query server in case of failure.</dd>
|
||||
<dd>Query port of the server. Ignored if configured on the node. Uses default query port for the server type if left empty.</dd>
|
||||
|
||||
<dt class="optional">
|
||||
msg.socket_timeout <span class="property-type">integer</span>
|
||||
msg.options <span class="property-type">object | null</span>
|
||||
</dt>
|
||||
<dd>Milliseconds to wait for a single packet. Beware that increasing this will cause many queries to take longer even if the server is online.</dd>
|
||||
<dd>Set additional GameDig options. This overrides all other methods of setting options. Can be used for example to set <code style="white-space: normal;">msg.options.guildId</code> that is required for querying Discord servers.</dd>
|
||||
|
||||
<dt class="optional">
|
||||
msg.attempt_timeout <span class="property-type">integer</span>
|
||||
msg.max_attempts <span class="property-type">integer | null</span>
|
||||
</dt>
|
||||
<dd>Milliseconds allowed for an entire query attempt. This timeout is not commonly hit, as the socketTimeout typically fires first.</dd>
|
||||
<dd>Number of attempts to query server in case of failure. Ignored if configured on the node.</dd>
|
||||
|
||||
<dt class="optional">
|
||||
msg.socket_timeout <span class="property-type">integer | null</span>
|
||||
</dt>
|
||||
<dd>Milliseconds to wait for a single packet. Beware that increasing this will cause many queries to take longer even if the server is online. Ignored if configured on the node.</dd>
|
||||
|
||||
<dt class="optional">
|
||||
msg.attempt_timeout <span class="property-type">integer | null</span>
|
||||
</dt>
|
||||
<dd>Milliseconds allowed for an entire query attempt. This timeout is not commonly hit, as the socketTimeout typically fires first. Ignored if configured on the node.</dd>
|
||||
|
||||
<dt class="optional">
|
||||
msg.given_port_only <span class="property-type">boolean</span>
|
||||
</dt>
|
||||
<dd>Only attempt to query server on given port. Ignored if configured on the node.</dd>
|
||||
|
||||
<dt class="optional">
|
||||
msg.ip_family <span class="property-type">number</span>
|
||||
</dt>
|
||||
<dd>IP family/version returned when looking up hostnames via DNS, can be 0 (IPv4 and IPv6), 4 (IPv4 only) or 6 (IPv6 only). (default 0).</dd>
|
||||
|
||||
<dt class="optional">
|
||||
msg.debug <span class="property-type">boolean</span>
|
||||
</dt>
|
||||
<dd>Enables massive amounts of debug logging to stdout. (default false)</dd>
|
||||
|
||||
<dt class="optional">
|
||||
msg.request_rules <span class="property-type">boolean</span>
|
||||
</dt>
|
||||
<dd>For many valve games, additional 'rules' may be fetched into the unstable raw field by setting this to true. Beware that this may increase query time and this is for Valve games only.</dd>
|
||||
</dl>
|
||||
|
||||
<h3>Outputs</h3>
|
||||
<dl class="message-properties">
|
||||
<dt>
|
||||
msg.payload <span class="property-type">string</span>
|
||||
</dt>
|
||||
<dd>Returns either <code>online</code> or <code>offline</code> depending on if we successfully query the server or not.</dd>
|
||||
<dd>Returns either <code>online</code> or <code>offline</code>.</dd>
|
||||
|
||||
<dt>
|
||||
msg.data <span class="property-type">object</span>
|
||||
</dt>
|
||||
<dd>Returns back the data we got from GameDig. Click <a href="https://github.com/sonicsnes/node-gamedig#return-value" style="color:#0000EE;">here</a> for more information on what this contains.</dd>
|
||||
<dd>Returns back the results we got from GameDig. Click <a href="https://github.com/sonicsnes/node-gamedig#return-value" target="_blank" style="color:#0000EE;">here</a> for more information on what this contains.</dd>
|
||||
|
||||
<dt>
|
||||
msg.data.error <span class="property-type">string</span>
|
||||
</dt>
|
||||
<dd>Reason the server failed to query. Only returns if <code>msg.payload</code> is <code>offline</code>.</dd>
|
||||
|
||||
<dt>
|
||||
msg.server_type <span class="property-type">string</span>
|
||||
</dt>
|
||||
<dt>
|
||||
msg.server_type <span class="property-type">string</span>
|
||||
</dt>
|
||||
<dd>Server type to query. View available types either at the bottom of the node editor or <a href="https://github.com/sonicsnes/node-gamedig#games-list" style="color:#0000EE;" target="_blank">click here</a>. Ignored if configured on the node.</dd>
|
||||
|
||||
<dt>
|
||||
msg.host <span class="property-type">string</span>
|
||||
</dt>
|
||||
<dd>Server IP/Hostname.</dd>
|
||||
|
||||
<dt>
|
||||
msg.address <span class="property-type">string</span>
|
||||
</dt>
|
||||
<dd>Server address used to query.</dd>
|
||||
|
||||
<dt>
|
||||
msg.port <span class="property-type">integer</span>
|
||||
</dt>
|
||||
<dd>Query port of the server. Ignored if configured on the node.</dd>
|
||||
|
||||
<dt>
|
||||
msg.halt_if <span class="property-type">string</span>
|
||||
</dt>
|
||||
<dt>
|
||||
msg.max_attempts <span class="property-type">integer</span>
|
||||
</dt>
|
||||
<dt>
|
||||
msg.socket_timeout <span class="property-type">integer</span>
|
||||
</dt>
|
||||
<dt>
|
||||
msg.attempt_timeout <span class="property-type">integer</span>
|
||||
msg.options <span class="property-type">object | undefined</span>
|
||||
</dt>
|
||||
<dd>Only set if configured to do so. Will return all the options passed to GameDig to query the server.</dd>
|
||||
</dl>
|
||||
</script>
|
||||
+121
-51
@@ -1,74 +1,144 @@
|
||||
var Gamedig = require('gamedig');
|
||||
|
||||
module.exports = function(RED) {
|
||||
const { GameDig, games } = require('gamedig');
|
||||
|
||||
function deepCloneToPlain(obj) {
|
||||
// Handle null/undefined
|
||||
if (!obj) {
|
||||
return obj;
|
||||
}
|
||||
|
||||
// Handle arrays and array-like objects (including Players collection)
|
||||
if (Array.isArray(obj) || (typeof obj === 'object' && obj.length >= 0)) {
|
||||
return Array.from(obj, item => deepCloneToPlain(item));
|
||||
}
|
||||
|
||||
// Handle instances of custom classes (like Player, Results)
|
||||
if (obj && typeof obj === 'object' && Object.getPrototypeOf(obj) !== Object.prototype) {
|
||||
// Convert to plain object while preserving enumerable properties
|
||||
const plainObj = {};
|
||||
for (const key of Object.keys(obj)) {
|
||||
plainObj[key] = deepCloneToPlain(obj[key]);
|
||||
}
|
||||
return plainObj;
|
||||
}
|
||||
|
||||
// Handle plain objects
|
||||
if (obj && typeof obj === 'object') {
|
||||
const result = {};
|
||||
for (const key of Object.keys(obj)) {
|
||||
// Skip the Buffer instance
|
||||
if (key === 'rulesBytes' && Buffer.isBuffer(obj[key])) {
|
||||
continue;
|
||||
}
|
||||
result[key] = deepCloneToPlain(obj[key]);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// Return primitive values as-is
|
||||
return obj;
|
||||
}
|
||||
|
||||
function QueryGameServer(config) {
|
||||
RED.nodes.createNode(this, config);
|
||||
this.server_type = config.server_type;
|
||||
this.host = config.host;
|
||||
this.port = config.port;
|
||||
let node = this;
|
||||
this.halt_if = config.halt_if;
|
||||
this.max_attempts = config.max_attempts || 1;
|
||||
this.socket_timeout = config.socket_timeout || 2000;
|
||||
this.attempt_timeout = config.attempt_timeout || 10000;
|
||||
var node = this;
|
||||
this.output_options = config.output_options || false;
|
||||
node.on('input', function(msg) {
|
||||
let options = {
|
||||
'type': config.server_type || msg.server_type || undefined,
|
||||
'host': config.host || msg.host || undefined,
|
||||
'address': config.address || msg.address || undefined,
|
||||
'port': config.port || msg.port || undefined,
|
||||
'maxAttempts': config.max_attempts || msg.max_attempts || 1,
|
||||
'socketTimeout': config.socket_timeout || msg.socket_timeout || 2000,
|
||||
'attemptTimeout': config.attempt_timeout || msg.attempt_timeout || 10000,
|
||||
'givenPortOnly': config.given_port_only || msg.given_port_only || false,
|
||||
'ipFamily': config.ip_family || msg.ip_family || undefined,
|
||||
'debug': config.debug || msg.config || undefined,
|
||||
'requestRules': config.request_rules || msg.request_rules || undefined,
|
||||
'strip_colors': typeof config.strip_colors === "undefined" ? true : config.strip_colors
|
||||
};
|
||||
|
||||
if(node.server_type) {
|
||||
msg.server_type = node.server_type;
|
||||
if(typeof msg.options === 'object' && msg.options)
|
||||
{
|
||||
options = {...options, ...msg.options};
|
||||
}
|
||||
|
||||
if(node.host) {
|
||||
msg.host = node.host;
|
||||
// set the things we want to return
|
||||
msg.server_type = options.type;
|
||||
if(options.host) {
|
||||
msg.host = options.host;
|
||||
}
|
||||
if(options.address) {
|
||||
msg.address = options.address;
|
||||
}
|
||||
msg.port = options.port;
|
||||
if(node.output_options)
|
||||
{
|
||||
msg.options = options;
|
||||
}
|
||||
|
||||
if(node.port) {
|
||||
msg.port = node.port;
|
||||
}
|
||||
|
||||
if(node.halt_if) {
|
||||
msg.halt_if = node.halt_if;
|
||||
if(!msg.host && !msg.address) {
|
||||
node.error("host/address missing from input.");
|
||||
return;
|
||||
}
|
||||
|
||||
if(node.max_attempts) {
|
||||
msg.max_attempts = node.max_attempts;
|
||||
if(!options.type) {
|
||||
node.error("server_type missing from input.");
|
||||
return;
|
||||
}
|
||||
|
||||
if(node.socket_timeout) {
|
||||
msg.socket_timeout = node.socket_timeout;
|
||||
}
|
||||
|
||||
if(node.attempt_timeout) {
|
||||
msg.attempt_timeout = node.attempt_timeout;
|
||||
}
|
||||
|
||||
Gamedig.query({
|
||||
'type': msg.server_type,
|
||||
'host': msg.host,
|
||||
'port': msg.port,
|
||||
'maxAttempts': msg.max_attempts,
|
||||
'socketTimeout': msg.socket_timeout,
|
||||
'attemptTimeout': msg.attempt_timeout
|
||||
})
|
||||
GameDig.query(options)
|
||||
.then(function(state) {
|
||||
msg.payload = 'online';
|
||||
msg.data = state;
|
||||
if (msg.payload === msg.halt_if) {
|
||||
return null;
|
||||
}
|
||||
node.status({fill:"green",shape:"dot",text: 'Online ' + msg.data.players.length + ' players' });
|
||||
node.send(msg);
|
||||
}).catch(function(error) {
|
||||
try {
|
||||
msg.payload = 'online';
|
||||
// GameDig returns Results, Players, and Player objects that we need to convert
|
||||
// to standard Array/Object instances so that Node-RED doesn't error
|
||||
msg.data = deepCloneToPlain(state);
|
||||
|
||||
if (msg.payload === node.halt_if) {
|
||||
return null;
|
||||
}
|
||||
node.status({ fill: "green", shape: "dot", text: `Online ${state.players.length} players` });
|
||||
node.send(msg);
|
||||
} catch(e) {
|
||||
node.error("Failed returning data: " + e.stack);
|
||||
}
|
||||
})
|
||||
.catch(function(error) {
|
||||
msg.payload = 'offline';
|
||||
msg.data = {
|
||||
'error': error
|
||||
error,
|
||||
stack: error.stack,
|
||||
};
|
||||
if (msg.payload === msg.halt_if) {
|
||||
return null;
|
||||
}
|
||||
node.status({fill:"red", shape:"dot", text: 'Offline'});
|
||||
node.send(msg);
|
||||
if (msg.payload === node.halt_if) {
|
||||
return null;
|
||||
}
|
||||
node.status({ fill: "red", shape: "dot", text: "Offline" });
|
||||
node.send(msg);
|
||||
node.error(`GameDig Error: \n${error.stack}`);
|
||||
console.error(error);
|
||||
});
|
||||
|
||||
});
|
||||
}
|
||||
RED.nodes.registerType("query-game-server", QueryGameServer);
|
||||
|
||||
RED.httpAdmin.get(
|
||||
"/gamedig/types",
|
||||
RED.auth.needsPermission('flows.write'),
|
||||
function(req, res) {
|
||||
let server_types = Object.keys(games).map(gameKey => {
|
||||
let game = games[gameKey];
|
||||
game["type"] = gameKey;
|
||||
return game;
|
||||
});
|
||||
|
||||
res.json({
|
||||
'result': 'ok',
|
||||
'server_types': server_types
|
||||
});
|
||||
}
|
||||
);
|
||||
};
|
||||
Reference in New Issue
Block a user