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Author SHA1 Message Date
787ee61c4e - You can now pass any option to the underlying GameDig library when querying a server by setting msg.options object on the input. Can be used for example to set msg.options.guildId that is required for querying Discord servers. Note that this will override even the config settings from the UI.
- New option "Output options" that you can enable from config to output `msg.options` object that contains all options we passed to GameDig to query the server. This overrides all other options (whether set from the UI or from `msg.*` variables) so take note of that when chaining multiple server query nodes together with this enabled.
- Breaking Change: This node no longer returns `msg.max_attempts`, `msg.socket_timeout`, and `msg.attempt_timeout`, instead see "Output options" mentioned above if you need this.
2023-05-10 22:12:26 -06:00
8bdb043923 Closes #11 - Add autocomplete for server types instead of having to search at bottom of config page 2023-05-10 19:38:10 -06:00
3 changed files with 99 additions and 118 deletions

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@ -6,7 +6,9 @@ This package adds the node "Query Game Server" that uses the NPM package [GameDi
You can pass the server type, host, and port on the input message or define them on the node (settings defined on the node will override msg values).
[Click here](https://github.com/gamedig/node-gamedig#return-value) if you want more information about what this library parses and standardizes from the server response.
You can also specify manual GameDig options using `msg.options` as an input. This will override any other options. For example: you can set `msg.options.guildId` that is required for querying Discord servers.
Visit the [GameDig GitLab page](https://github.com/gamedig/node-gamedig#return-value) if you want more information about what this library parses and standardizes from the server response.
### Usage Examples
- #### Inserting query data into InfluxDB and using Grafana to view results

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@ -14,7 +14,8 @@
given_port_only: { value: '' },
ip_family: { value: '0' },
debug: { value: '' },
request_rules: { value: '' }
request_rules: { value: '' },
output_options: { value: '' }
},
inputs:1,
outputs:1,
@ -32,20 +33,38 @@
return 'Query Game Server';
},
oneditprepare: function() {
let server_types = null;
$.getJSON('/gamedig/types', function(data) {
let html = '<table>' +
'<thead id="query-game-server-types-table"><tr><td><strong>Type</strong></td><td><strong>Name</strong></td><td><strong>Protocol</strong></td></tr></thead>' +
'<tbody id="query-game-server-type-rows">';
for(let game of data) {
html += "<tr class=\"query-game-server-type-row\">" +
"<td>"+game['type']+"</td>" +
"<td>"+game['name']+"</td>" +
"<td>"+game['protocol']+"</td>" +
"</tr>";
if(data.result !== 'ok' || !data.hasOwnProperty("server_types"))
{
console.error("server_types failed to load");
return;
}
server_types = data.server_types;
});
$("#node-input-server_type").autoComplete({
search: function(val) {
if(!server_types) return false; // ignore until we have the types loaded
let matches = [];
server_types.forEach(v => {
if (
v.name.toLowerCase().indexOf(val.toLowerCase()) > -1 ||
v.type.toLowerCase().indexOf(val.toLowerCase()) > -1 ||
v.protocol.toLowerCase().indexOf(val.toLowerCase()) > -1
) {
matches.push({
value: v.type,
label: `${v.name} (${v.type})`,
protocol: v.protocol
});
}
});
return matches;
}
html += '</tbody>' +
'</table>';
$("#query-game-server-types").html(html);
});
}
});
@ -68,10 +87,10 @@
<div class="form-row">
<label for="node-input-server_type"><i class="fa fa-cube"></i> Server Type</label>
<input type="text" id="node-input-server_type">
<input type="text" id="node-input-server_type" placeholder="msg.server_type">
</div>
<div style="margin-left: 105px;width: 50%;margin-bottom: 10px;margin-top: -10px;">
View server types <a href="#gamdig-types" style="color:#0000EE;text-decoration: underline;">below</a>.
Recommend visiting the <a href="https://github.com/gamedig/node-gamedig#games-list" target="_blank" style="color:#0000EE;text-decoration: underline;">GameDig GitHub page</a> for more information about the server type you are trying to query. Some types require extra setup.
</div>
<div class="form-row">
@ -84,7 +103,7 @@
<div class="form-row">
<label for="node-input-port"><i class="fa fa-server"></i> Port</label>
<input type="text" id="node-input-port" placeholder="msg.host" />
<input type="text" id="node-input-port" placeholder="msg.port" />
</div>
<div style="margin-left: 105px;width: 50%;margin-bottom: 10px;margin-top: -10px;">
Query port for the server (join and query port may differ).
@ -106,7 +125,7 @@
<div class="form-row">
<label for="node-input-max_attempts"><i class="fa fa-cogs"></i> Max Attempts</label>
<input type="text" id="node-input-max_attempts" placeholder="1" />
<input type="text" id="node-input-max_attempts" placeholder="msg.max_attempts (default: 1)" />
</div>
<div style="margin-left: 105px;width: 50%;margin-bottom: 10px;margin-top: -10px;">
Number of attempts to query server in case of failure.
@ -114,7 +133,7 @@
<div class="form-row">
<label for="node-input-socket_timeout"><i class="fa fa-cogs"></i> Socket Timeout</label>
<input type="text" id="node-input-socket_timeout" placeholder="2000" />
<input type="text" id="node-input-socket_timeout" placeholder="msg.socket_timeout (default: 2000)" />
</div>
<div style="margin-left: 105px;width: 50%;margin-bottom: 10px;margin-top: -10px;">
Milliseconds to wait for a single packet. Beware that increasing this will cause many queries to take longer even if the server is online.
@ -122,7 +141,7 @@
<div class="form-row">
<label for="node-input-attempt_timeout"><i class="fa fa-cogs"></i> Attempt Timeout</label>
<input type="text" id="node-input-attempt_timeout" placeholder="10000" />
<input type="text" id="node-input-attempt_timeout" placeholder="msg.attempt_timeout (default: 10000)" />
</div>
<div style="margin-left: 105px;width: 50%;margin-bottom: 10px;margin-top: -10px;">
Milliseconds allowed for an entire query attempt. This timeout is not commonly hit, as the socketTimeout typically fires first.
@ -164,6 +183,18 @@
</div>
</div>
<div class="form-row">
<label for="node-input-output_options" style="vertical-align: top"><i class="fa fa-server"></i> Output options</label>
<div style="width: 50%;display: inline-block;">
<input
type="checkbox"
id="node-input-output_options"
style="width: auto; vertical-align: top"
/>
Outputs <code style="white-space: normal;">msg.options</code> as an object that contains all the options used to query the server using GameDig. Note: If you pass <code style="white-space: normal;">msg.options</code> as an input it will override all set options so make sure you unset it if chaining multiple server query nodes together unless that is what you want.
</div>
</div>
<div class="form-row">
<label for="node-input-ip_family"><i class="fa fa-server"></i> IP Rules</label>
<select
@ -177,35 +208,6 @@
<div style="margin-left: 105px;width: 50%;margin-bottom: 10px;margin-top: -10px;">
IP family/version returned when looking up hostnames via DNS, can be IPv4 and IPv6, IPv4 only or IPv6 only.
</div>
<h3 id="gamdig-types">Server Types</h3>
<p>
Search available types below.<br>
You can also view the list <a href="https://github.com/gamedig/node-gamedig#games-list" target="_blank" style="color:#0000EE;text-decoration: underline;">here</a>.
</p>
<div class="row">
<input type="text" id="query-game-server-types-search" placeholder="Search types.." style="margin-bottom: 10px;" />
</div>
<div id="query-game-server-types"></div>
<script type="text/javascript">
$("#query-game-server-types-search").on("input", function(e) {
let value = $(this).val();
if(value.length) {
$(".query-game-server-type-row").each(function(i, elem){
console.log('yay', $(elem).text(), value, $(elem).text().indexOf(value));
if($(elem).text().toLowerCase().indexOf(value.toLowerCase()) > -1) {
$(elem).show();
} else {
$(elem).hide();
}
});
return;
}
$(".query-game-server-type-row").show();
});
</script>
</script>
<script type="text/html" data-help-name="query-game-server">
@ -228,6 +230,11 @@
</dt>
<dd>Query port of the server. Ignored if configured on the node. Uses default query port for the server type if left empty.</dd>
<dt class="optional">
msg.options <span class="property-type">object | null</span>
</dt>
<dd>Set additional GameDig options. This overrides all other methods of setting options. Can be used for example to set <code style="white-space: normal;">msg.options.guildId</code> that is required for querying Discord servers.</dd>
<dt class="optional">
msg.max_attempts <span class="property-type">integer | null</span>
</dt>
@ -297,18 +304,8 @@
<dd>Query port of the server. Ignored if configured on the node.</dd>
<dt>
msg.max_attempts <span class="property-type">integer</span>
msg.options <span class="property-type">object | undefined</span>
</dt>
<dd>Number of attempts to query server in case of failure. Ignored if configured on the node.</dd>
<dt>
msg.socket_timeout <span class="property-type">integer</span>
</dt>
<dd>Milliseconds to wait for a single packet. Beware that increasing this will cause many queries to take longer even if the server is online. Ignored if configured on the node.</dd>
<dt>
msg.attempt_timeout <span class="property-type">integer</span>
</dt>
<dd>Milliseconds allowed for an entire query attempt. This timeout is not commonly hit, as the socketTimeout typically fires first. Ignored if configured on the node.</dd>
<dd>Only set if configured to do so. Will return all the options passed to GameDig to query the server.</dd>
</dl>
</script>

View File

@ -4,7 +4,7 @@ module.exports = function(RED) {
function QueryGameServer(config) {
RED.nodes.createNode(this, config);
var node = this;
let node = this;
this.server_type = config.server_type;
this.host = config.host;
this.port = config.port;
@ -16,67 +16,46 @@ module.exports = function(RED) {
this.ip_family = config.ip_family || 0;
this.debug = config.debug || false;
this.request_rules = config.request_rules || false;
this.output_options = config.output_options || false;
node.on('input', function(msg) {
if(node.server_type) {
msg.server_type = node.server_type;
let options = {
'type': node.server_type || msg.server_type || undefined,
'host': node.host || msg.host || undefined,
'port': node.port || msg.port || undefined,
'maxAttempts': node.max_attempts || msg.max_attempts || undefined,
'socketTimeout': node.socket_timeout || msg.socket_timeout || undefined,
'attemptTimeout': node.attempt_timeout || msg.attempt_timeout || undefined,
'givenPortOnly': node.given_port_only || msg.given_port_only || undefined,
'ipFamily': node.ip_family || msg.ip_family || undefined,
'debug': node.debug || msg.config || undefined,
'requestRules': node.request_rules || msg.request_rules || undefined
};
if(typeof msg.options === 'object' && msg.options)
{
options = {...options, ...msg.options};
}
if(node.host) {
msg.host = node.host;
// set the things we want to return
msg.server_type = options.type;
msg.host = options.host;
msg.port = options.port;
if(node.output_options)
{
msg.options = options;
}
if(!msg.host) {
node.error("msg.host missing from input.");
if(!options.host) {
node.error("host missing from input.");
return;
}
if(node.port) {
msg.port = node.port;
}
if(node.halt_if) {
msg.halt_if = node.halt_if;
if(!options.type) {
node.error("server_type missing from input.");
return;
}
if(node.max_attempts) {
msg.max_attempts = node.max_attempts;
}
if(node.socket_timeout) {
msg.socket_timeout = node.socket_timeout;
}
if(node.attempt_timeout) {
msg.attempt_timeout = node.attempt_timeout;
}
if(node.given_port_only) {
msg.given_port_only = node.given_port_only;
}
if(node.ip_family) {
msg.ip_family = node.ip_family;
}
if(node.debug) {
msg.debug = node.debug;
}
if(node.request_rules) {
msg.request_rules = node.request_rules;
}
gamedig.query({
'type': msg.server_type,
'host': msg.host,
'port': msg.port,
'maxAttempts': msg.max_attempts,
'socketTimeout': msg.socket_timeout,
'attemptTimeout': msg.attempt_timeout,
'givenPortOnly': msg.given_port_only,
'ipFamily': msg.ip_family,
'debug': msg.debug,
'requestRules': msg.request_rules
})
gamedig.query(options)
.then(function(state) {
msg.payload = 'online';
msg.data = state;
@ -108,7 +87,7 @@ module.exports = function(RED) {
// so we just use regex to parse the info from the README
// this could break so we also reference the gamedig repo
let availableTypesContent = fs.readFileSync(require.resolve("gamedig/games.txt"), 'utf-8')
results = [];
server_types = [];
availableTypesContent
.split(/\r?\n/)
@ -126,12 +105,15 @@ module.exports = function(RED) {
// avp2010|Aliens vs. Predator (2010)|valve|port=27015
let [game_type, game_name, game_protocol] = line.split('|');
results.push({
'name': game_type,
server_types.push({
'name': game_name,
'type': game_type,
'protocol': game_protocol
});
});
res.json(results);
res.json({
'result': 'ok',
'server_types': server_types
});
});
};