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8bdb043923 |
@ -6,7 +6,9 @@ This package adds the node "Query Game Server" that uses the NPM package [GameDi
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You can pass the server type, host, and port on the input message or define them on the node (settings defined on the node will override msg values).
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[Click here](https://github.com/gamedig/node-gamedig#return-value) if you want more information about what this library parses and standardizes from the server response.
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You can also specify manual GameDig options using `msg.options` as an input. This will override any other options. For example: you can set `msg.options.guildId` that is required for querying Discord servers.
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Visit the [GameDig GitLab page](https://github.com/gamedig/node-gamedig#return-value) if you want more information about what this library parses and standardizes from the server response.
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### Usage Examples
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- #### Inserting query data into InfluxDB and using Grafana to view results
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@ -14,7 +14,8 @@
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given_port_only: { value: '' },
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ip_family: { value: '0' },
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debug: { value: '' },
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request_rules: { value: '' }
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request_rules: { value: '' },
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output_options: { value: '' }
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},
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inputs:1,
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outputs:1,
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@ -32,20 +33,38 @@
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return 'Query Game Server';
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},
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oneditprepare: function() {
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let server_types = null;
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$.getJSON('/gamedig/types', function(data) {
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let html = '<table>' +
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'<thead id="query-game-server-types-table"><tr><td><strong>Type</strong></td><td><strong>Name</strong></td><td><strong>Protocol</strong></td></tr></thead>' +
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'<tbody id="query-game-server-type-rows">';
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for(let game of data) {
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html += "<tr class=\"query-game-server-type-row\">" +
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"<td>"+game['type']+"</td>" +
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"<td>"+game['name']+"</td>" +
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"<td>"+game['protocol']+"</td>" +
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"</tr>";
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if(data.result !== 'ok' || !data.hasOwnProperty("server_types"))
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{
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console.error("server_types failed to load");
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return;
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}
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server_types = data.server_types;
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});
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$("#node-input-server_type").autoComplete({
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search: function(val) {
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if(!server_types) return false; // ignore until we have the types loaded
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let matches = [];
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server_types.forEach(v => {
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if (
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v.name.toLowerCase().indexOf(val.toLowerCase()) > -1 ||
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v.type.toLowerCase().indexOf(val.toLowerCase()) > -1 ||
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v.protocol.toLowerCase().indexOf(val.toLowerCase()) > -1
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) {
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matches.push({
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value: v.type,
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label: `${v.name} (${v.type})`,
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protocol: v.protocol
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});
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}
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});
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return matches;
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}
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html += '</tbody>' +
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'</table>';
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$("#query-game-server-types").html(html);
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});
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}
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});
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@ -68,10 +87,10 @@
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<div class="form-row">
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<label for="node-input-server_type"><i class="fa fa-cube"></i> Server Type</label>
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<input type="text" id="node-input-server_type">
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<input type="text" id="node-input-server_type" placeholder="msg.server_type">
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</div>
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<div style="margin-left: 105px;width: 50%;margin-bottom: 10px;margin-top: -10px;">
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View server types <a href="#gamdig-types" style="color:#0000EE;text-decoration: underline;">below</a>.
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Recommend visiting the <a href="https://github.com/gamedig/node-gamedig#games-list" target="_blank" style="color:#0000EE;text-decoration: underline;">GameDig GitHub page</a> for more information about the server type you are trying to query. Some types require extra setup.
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</div>
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<div class="form-row">
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@ -84,7 +103,7 @@
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<div class="form-row">
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<label for="node-input-port"><i class="fa fa-server"></i> Port</label>
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<input type="text" id="node-input-port" placeholder="msg.host" />
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<input type="text" id="node-input-port" placeholder="msg.port" />
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</div>
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<div style="margin-left: 105px;width: 50%;margin-bottom: 10px;margin-top: -10px;">
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Query port for the server (join and query port may differ).
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@ -106,7 +125,7 @@
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<div class="form-row">
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<label for="node-input-max_attempts"><i class="fa fa-cogs"></i> Max Attempts</label>
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<input type="text" id="node-input-max_attempts" placeholder="1" />
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<input type="text" id="node-input-max_attempts" placeholder="msg.max_attempts (default: 1)" />
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</div>
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<div style="margin-left: 105px;width: 50%;margin-bottom: 10px;margin-top: -10px;">
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Number of attempts to query server in case of failure.
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@ -114,7 +133,7 @@
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<div class="form-row">
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<label for="node-input-socket_timeout"><i class="fa fa-cogs"></i> Socket Timeout</label>
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<input type="text" id="node-input-socket_timeout" placeholder="2000" />
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<input type="text" id="node-input-socket_timeout" placeholder="msg.socket_timeout (default: 2000)" />
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</div>
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<div style="margin-left: 105px;width: 50%;margin-bottom: 10px;margin-top: -10px;">
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Milliseconds to wait for a single packet. Beware that increasing this will cause many queries to take longer even if the server is online.
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@ -122,7 +141,7 @@
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<div class="form-row">
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<label for="node-input-attempt_timeout"><i class="fa fa-cogs"></i> Attempt Timeout</label>
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<input type="text" id="node-input-attempt_timeout" placeholder="10000" />
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<input type="text" id="node-input-attempt_timeout" placeholder="msg.attempt_timeout (default: 10000)" />
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</div>
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<div style="margin-left: 105px;width: 50%;margin-bottom: 10px;margin-top: -10px;">
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Milliseconds allowed for an entire query attempt. This timeout is not commonly hit, as the socketTimeout typically fires first.
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@ -164,6 +183,18 @@
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</div>
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</div>
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<div class="form-row">
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<label for="node-input-output_options" style="vertical-align: top"><i class="fa fa-server"></i> Output options</label>
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<div style="width: 50%;display: inline-block;">
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<input
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type="checkbox"
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id="node-input-output_options"
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style="width: auto; vertical-align: top"
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/>
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Outputs <code style="white-space: normal;">msg.options</code> as an object that contains all the options used to query the server using GameDig. Note: If you pass <code style="white-space: normal;">msg.options</code> as an input it will override all set options so make sure you unset it if chaining multiple server query nodes together unless that is what you want.
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</div>
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</div>
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<div class="form-row">
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<label for="node-input-ip_family"><i class="fa fa-server"></i> IP Rules</label>
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<select
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@ -177,35 +208,6 @@
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<div style="margin-left: 105px;width: 50%;margin-bottom: 10px;margin-top: -10px;">
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IP family/version returned when looking up hostnames via DNS, can be IPv4 and IPv6, IPv4 only or IPv6 only.
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</div>
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<h3 id="gamdig-types">Server Types</h3>
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<p>
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Search available types below.<br>
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You can also view the list <a href="https://github.com/gamedig/node-gamedig#games-list" target="_blank" style="color:#0000EE;text-decoration: underline;">here</a>.
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</p>
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<div class="row">
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<input type="text" id="query-game-server-types-search" placeholder="Search types.." style="margin-bottom: 10px;" />
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</div>
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<div id="query-game-server-types"></div>
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<script type="text/javascript">
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$("#query-game-server-types-search").on("input", function(e) {
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let value = $(this).val();
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if(value.length) {
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$(".query-game-server-type-row").each(function(i, elem){
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console.log('yay', $(elem).text(), value, $(elem).text().indexOf(value));
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if($(elem).text().toLowerCase().indexOf(value.toLowerCase()) > -1) {
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$(elem).show();
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} else {
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$(elem).hide();
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}
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});
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return;
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}
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$(".query-game-server-type-row").show();
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});
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</script>
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</script>
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<script type="text/html" data-help-name="query-game-server">
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@ -228,6 +230,11 @@
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</dt>
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<dd>Query port of the server. Ignored if configured on the node. Uses default query port for the server type if left empty.</dd>
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<dt class="optional">
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msg.options <span class="property-type">object | null</span>
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</dt>
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<dd>Set additional GameDig options. This overrides all other methods of setting options. Can be used for example to set <code style="white-space: normal;">msg.options.guildId</code> that is required for querying Discord servers.</dd>
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<dt class="optional">
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msg.max_attempts <span class="property-type">integer | null</span>
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</dt>
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@ -297,18 +304,8 @@
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<dd>Query port of the server. Ignored if configured on the node.</dd>
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<dt>
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msg.max_attempts <span class="property-type">integer</span>
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msg.options <span class="property-type">object | undefined</span>
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</dt>
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<dd>Number of attempts to query server in case of failure. Ignored if configured on the node.</dd>
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<dt>
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msg.socket_timeout <span class="property-type">integer</span>
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</dt>
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<dd>Milliseconds to wait for a single packet. Beware that increasing this will cause many queries to take longer even if the server is online. Ignored if configured on the node.</dd>
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<dt>
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msg.attempt_timeout <span class="property-type">integer</span>
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</dt>
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<dd>Milliseconds allowed for an entire query attempt. This timeout is not commonly hit, as the socketTimeout typically fires first. Ignored if configured on the node.</dd>
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<dd>Only set if configured to do so. Will return all the options passed to GameDig to query the server.</dd>
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</dl>
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</script>
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@ -4,7 +4,7 @@ module.exports = function(RED) {
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function QueryGameServer(config) {
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RED.nodes.createNode(this, config);
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var node = this;
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let node = this;
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this.server_type = config.server_type;
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this.host = config.host;
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this.port = config.port;
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@ -16,67 +16,46 @@ module.exports = function(RED) {
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this.ip_family = config.ip_family || 0;
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this.debug = config.debug || false;
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this.request_rules = config.request_rules || false;
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this.output_options = config.output_options || false;
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node.on('input', function(msg) {
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if(node.server_type) {
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msg.server_type = node.server_type;
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let options = {
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'type': node.server_type || msg.server_type || undefined,
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'host': node.host || msg.host || undefined,
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'port': node.port || msg.port || undefined,
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'maxAttempts': node.max_attempts || msg.max_attempts || undefined,
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'socketTimeout': node.socket_timeout || msg.socket_timeout || undefined,
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'attemptTimeout': node.attempt_timeout || msg.attempt_timeout || undefined,
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'givenPortOnly': node.given_port_only || msg.given_port_only || undefined,
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'ipFamily': node.ip_family || msg.ip_family || undefined,
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'debug': node.debug || msg.config || undefined,
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'requestRules': node.request_rules || msg.request_rules || undefined
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};
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if(typeof msg.options === 'object' && msg.options)
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{
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options = {...options, ...msg.options};
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}
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if(node.host) {
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msg.host = node.host;
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// set the things we want to return
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msg.server_type = options.type;
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msg.host = options.host;
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msg.port = options.port;
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if(node.output_options)
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{
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msg.options = options;
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}
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if(!msg.host) {
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node.error("msg.host missing from input.");
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if(!options.host) {
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node.error("host missing from input.");
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return;
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}
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if(node.port) {
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msg.port = node.port;
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}
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if(node.halt_if) {
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msg.halt_if = node.halt_if;
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if(!options.type) {
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node.error("server_type missing from input.");
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return;
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}
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if(node.max_attempts) {
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msg.max_attempts = node.max_attempts;
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}
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if(node.socket_timeout) {
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msg.socket_timeout = node.socket_timeout;
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}
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if(node.attempt_timeout) {
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msg.attempt_timeout = node.attempt_timeout;
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}
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if(node.given_port_only) {
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msg.given_port_only = node.given_port_only;
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}
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if(node.ip_family) {
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msg.ip_family = node.ip_family;
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}
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if(node.debug) {
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msg.debug = node.debug;
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}
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if(node.request_rules) {
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msg.request_rules = node.request_rules;
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}
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gamedig.query({
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'type': msg.server_type,
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'host': msg.host,
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'port': msg.port,
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'maxAttempts': msg.max_attempts,
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'socketTimeout': msg.socket_timeout,
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'attemptTimeout': msg.attempt_timeout,
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'givenPortOnly': msg.given_port_only,
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'ipFamily': msg.ip_family,
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'debug': msg.debug,
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'requestRules': msg.request_rules
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})
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gamedig.query(options)
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.then(function(state) {
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msg.payload = 'online';
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msg.data = state;
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@ -108,7 +87,7 @@ module.exports = function(RED) {
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// so we just use regex to parse the info from the README
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// this could break so we also reference the gamedig repo
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let availableTypesContent = fs.readFileSync(require.resolve("gamedig/games.txt"), 'utf-8')
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results = [];
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server_types = [];
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availableTypesContent
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.split(/\r?\n/)
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@ -126,12 +105,15 @@ module.exports = function(RED) {
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// avp2010|Aliens vs. Predator (2010)|valve|port=27015
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let [game_type, game_name, game_protocol] = line.split('|');
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results.push({
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'name': game_type,
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server_types.push({
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'name': game_name,
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'type': game_type,
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'protocol': game_protocol
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});
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});
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res.json(results);
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res.json({
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'result': 'ok',
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'server_types': server_types
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});
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});
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};
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