node-red-contrib-gamedig/query-game-server.js
Skylar Sadlier 072c85f78a - Fixed port not being passed through
- Added support for maxAttempts, socketTimeout, and attemptTimeout advanced options in GameDig to be configurable on the node.
- Updated help information to match new changes.
2019-12-09 18:39:53 -07:00

74 lines
1.9 KiB
JavaScript

var Gamedig = require('gamedig');
module.exports = function(RED) {
function QueryGameServer(config) {
RED.nodes.createNode(this, config);
this.server_type = config.server_type;
this.host = config.host;
this.port = config.port;
this.halt_if = config.halt_if;
this.max_attempts = config.max_attempts || 1;
this.socket_timeout = config.socket_timeout || 2000;
this.attempt_timeout = config.attempt_timeout || 10000;
var node = this;
node.on('input', function(msg) {
if(node.server_type) {
msg.server_type = node.server_type;
}
if(node.host) {
msg.host = node.host;
}
if(node.port) {
msg.port = node.port;
}
if(node.halt_if) {
msg.halt_if = node.halt_if;
}
if(node.max_attempts) {
msg.max_attempts = node.max_attempts;
}
if(node.socket_timeout) {
msg.socket_timeout = node.socket_timeout;
}
if(node.attempt_timeout) {
msg.attempt_timeout = node.attempt_timeout;
}
Gamedig.query({
'type': msg.server_type,
'host': msg.host,
'port': msg.port,
'maxAttempts': msg.max_attempts,
'socketTimeout': msg.socket_timeout,
'attemptTimeout': msg.attempt_timeout
})
.then(function(state) {
msg.payload = 'online';
msg.data = state;
if (msg.payload === msg.halt_if) {
return null;
}
node.status({fill:"green",shape:"dot",text: 'Online ' + msg.data.players.length + ' players' });
node.send(msg);
}).catch(function(error) {
msg.payload = 'offline';
msg.data = {
'error': error
};
if (msg.payload === msg.halt_if) {
return null;
}
node.status({fill:"red", shape:"dot", text: 'Offline'});
node.send(msg);
});
});
}
RED.nodes.registerType("query-game-server", QueryGameServer);
};