node-red-contrib-gamedig/query-game-server.html
Skylar Sadlier 9d200b60a1 - update version to 2.1.2
- fixed server type list
- bump gamedig to 4.0.6
2023-02-23 23:06:48 -07:00

240 lines
10 KiB
HTML

<script type="text/javascript">
RED.nodes.registerType('query-game-server', {
category: 'advanced',
color: '#a6bbcf',
defaults: {
name: { value: '' },
server_type: { value: '' },
host: { value: '' },
port: { value: '' },
halt_if: { value: '' },
max_attempts: { value: '' },
socket_timeout: { value: '' },
attempt_timeout: { value: '' },
},
inputs:1,
outputs:1,
icon: "icons/server.png",
paletteLabel: "Query Game Server",
label: function() {
if(this.name){
return this.name;
}
if(this.host) {
return (this.server_type ? this.server_type : 'Query') + ': ' + this.host + (this.port ? ":" + this.port : '');
}
return 'Query Game Server';
},
oneditprepare: function() {
$.getJSON('/gamedig/types', function(data) {
let html = '<table>' +
'<thead id="query-game-server-types-table"><tr><td><strong>Type</strong></td><td><strong>Name</strong></td><td><strong>Protocol</strong></td></tr></thead>' +
'<tbody id="query-game-server-type-rows">';
for(let game of data) {
html += "<tr class=\"query-game-server-type-row\">" +
"<td>"+game['type']+"</td>" +
"<td>"+game['name']+"</td>" +
"<td>"+game['protocol']+"</td>" +
"</tr>";
}
html += '</tbody>' +
'</table>';
$("#query-game-server-types").html(html);
});
}
});
</script>
<script type="text/html" data-template-name="query-game-server">
<style>
#query-game-server-types table, #query-game-server-types th, #query-game-server-types td {
border: 1px solid black;
border-collapse: collapse;
}
#query-game-server-types td {
padding: 3px;
}
</style>
<div class="form-row">
<label for="node-input-name"><i class="fa fa-tag"></i> Name</label>
<input type="text" id="node-input-name" placeholder="Name">
</div>
<div class="form-row">
<label for="node-input-server_type"><i class="fa fa-cube"></i> Server Type</label>
<input type="text" id="node-input-server_type">
</div>
<div style="margin-left: 105px;width: 50%;margin-bottom: 10px;margin-top: -10px;">
View server types <a href="#gamdig-types" style="color:#0000EE;text-decoration: underline;">below</a>.
</div>
<div class="form-row">
<label for="node-input-host"><i class="fa fa-server"></i> Host</label>
<input type="text" id="node-input-host" placeholder="msg.host" />
</div>
<div style="margin-left: 105px;width: 50%;margin-bottom: 10px;margin-top: -10px;">
Host without port. Uses <code>msg.host</code> if left blank.
</div>
<div class="form-row">
<label for="node-input-port"><i class="fa fa-ethernet"></i> Port</label>
<input type="text" id="node-input-port" placeholder="msg.host" />
</div>
<div style="margin-left: 105px;width: 50%;margin-bottom: 10px;margin-top: -10px;">
Query port for the server (join and query port may differ).
If this is left blank it will use the default port for the server type specified.
Uses <code>msg.port</code> if left blank.
</div>
<div class="form-row">
<label for="node-input-halt_if"><i class="fa fa-hand-paper-o"></i> Halt If</label>
<select type="text" id="node-input-halt_if">
<option value="">Do not halt</option>
<option value="online">Online</option>
<option value="offline">Offline</option>
</select>
</div>
<div style="margin-left: 105px;width: 50%;margin-bottom: 10px;margin-top: -10px;">
Filter messages based on server status
</div>
<div class="form-row">
<label for="node-input-max_attempts"><i class="fa fa-cogs"></i> Max Attempts</label>
<input type="text" id="node-input-max_attempts" placeholder="1" />
</div>
<div style="margin-left: 105px;width: 50%;margin-bottom: 10px;margin-top: -10px;">
Number of attempts to query server in case of failure.
</div>
<div class="form-row">
<label for="node-input-socket_timeout"><i class="fa fa-cogs"></i> Socket Timeout</label>
<input type="text" id="node-input-socket_timeout" placeholder="2000" />
</div>
<div style="margin-left: 105px;width: 50%;margin-bottom: 10px;margin-top: -10px;">
Milliseconds to wait for a single packet. Beware that increasing this will cause many queries to take longer even if the server is online.
</div>
<div class="form-row">
<label for="node-input-attempt_timeout"><i class="fas fa-cogs"></i> Attempt Timeout</label>
<input type="text" id="node-input-attempt_timeout" placeholder="10000" />
</div>
<div style="margin-left: 105px;width: 50%;margin-bottom: 10px;margin-top: -10px;">
Milliseconds allowed for an entire query attempt. This timeout is not commonly hit, as the socketTimeout typically fires first.
</div>
<h3 id="gamdig-types">Server Types</h3>
<p>
Search available types below.<br>
You can also view the list <a href="https://github.com/gamedig/node-gamedig#games-list" target="_blank" style="color:#0000EE;text-decoration: underline;">here</a>.
</p>
<div class="row">
<input type="text" id="query-game-server-types-search" placeholder="Search types.." style="margin-bottom: 10px;" />
</div>
<div id="query-game-server-types"></div>
<script type="text/javascript">
$("#query-game-server-types-search").on("input", function(e) {
let value = $(this).val();
if(value.length) {
$(".query-game-server-type-row").each(function(i, elem){
console.log('yay', $(elem).text(), value, $(elem).text().indexOf(value));
if($(elem).text().toLowerCase().indexOf(value.toLowerCase()) > -1) {
$(elem).show();
} else {
$(elem).hide();
}
});
return;
}
$(".query-game-server-type-row").show();
});
</script>
</script>
<script type="text/html" data-help-name="query-game-server">
<p>Query most Game/Voice server's using the <a href="https://github.com/gamedig/node-gamedig" target="_blank">GameDig</a> library.</p>
<h3>Inputs</h3>
<dl class="message-properties">
<dt class="optional">
msg.server_type <span class="property-type">string | null</span>
</dt>
<dd>Server type to query. View available types either at the bottom of the node editor or <a href="https://github.com/sonicsnes/node-gamedig#games-list" style="color:#0000EE;" target="_blank">click here</a>. Ignored if configured on the node.</dd>
<dt class="optional">
msg.host <span class="property-type">string | null</span>
</dt>
<dd>Server IP/Hostname. Ignored if configured on the node.</dd>
<dt class="optional">
msg.port <span class="property-type">integer | null</span>
</dt>
<dd>Query port of the server. Ignored if configured on the node. Uses default query port for the server type if left empty.</dd>
<dt class="optional">
msg.max_attempts <span class="property-type">integer | null</span>
</dt>
<dd>Number of attempts to query server in case of failure. Ignored if configured on the node.</dd>
<dt class="optional">
msg.socket_timeout <span class="property-type">integer | null</span>
</dt>
<dd>Milliseconds to wait for a single packet. Beware that increasing this will cause many queries to take longer even if the server is online. Ignored if configured on the node.</dd>
<dt class="optional">
msg.attempt_timeout <span class="property-type">integer | null</span>
</dt>
<dd>Milliseconds allowed for an entire query attempt. This timeout is not commonly hit, as the socketTimeout typically fires first. Ignored if configured on the node.</dd>
</dl>
<h3>Outputs</h3>
<dl class="message-properties">
<dt>
msg.payload <span class="property-type">string</span>
</dt>
<dd>Returns either <code>online</code> or <code>offline</code>.</dd>
<dt>
msg.data <span class="property-type">object</span>
</dt>
<dd>Returns back the results we got from GameDig. Click <a href="https://github.com/sonicsnes/node-gamedig#return-value" target="_blank" style="color:#0000EE;">here</a> for more information on what this contains.</dd>
<dt>
msg.data.error <span class="property-type">string</span>
</dt>
<dd>Reason the server failed to query. Only returns if <code>msg.payload</code> is <code>offline</code>.</dd>
<dt>
msg.server_type <span class="property-type">string</span>
</dt>
<dd>Server type to query. View available types either at the bottom of the node editor or <a href="https://github.com/sonicsnes/node-gamedig#games-list" style="color:#0000EE;" target="_blank">click here</a>. Ignored if configured on the node.</dd>
<dt>
msg.host <span class="property-type">string</span>
</dt>
<dd>Server IP/Hostname. Ignored if configured on the node.</dd>
<dt>
msg.port <span class="property-type">integer</span>
</dt>
<dd>Query port of the server. Ignored if configured on the node.</dd>
<dt>
msg.max_attempts <span class="property-type">integer</span>
</dt>
<dd>Number of attempts to query server in case of failure. Ignored if configured on the node.</dd>
<dt>
msg.socket_timeout <span class="property-type">integer</span>
</dt>
<dd>Milliseconds to wait for a single packet. Beware that increasing this will cause many queries to take longer even if the server is online. Ignored if configured on the node.</dd>
<dt>
msg.attempt_timeout <span class="property-type">integer</span>
</dt>
<dd>Milliseconds allowed for an entire query attempt. This timeout is not commonly hit, as the socketTimeout typically fires first. Ignored if configured on the node.</dd>
</dl>
</script>