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https://github.com/skylord123/node-red-contrib-gamedig.git
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a79c40c41d
- Update GameDig from 5.1.4 to 5.3.2 - Server-down errors (timeouts, connection refused, DNS failures, etc.) no longer call node.error(). The offline msg still flows out and status still shows red, but the debug panel stays clean. Real gamedig errors (parse failures, unexpected exceptions) still surface as before - node.error() now passes msg as the second argument so downstream catch nodes can handle gamedig errors - Removed leftover console.error(error) call from the gamedig catch block since node.error already handles logging when appropriate - Switch the admin /gamedig/types call in the editor from $.getJSON to RED.comms.request so it respects Node-RED's auth and httpAdminRoot prefix. Adds a .fail() handler so editor load errors get logged
29 lines
690 B
JSON
29 lines
690 B
JSON
{
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"name": "node-red-contrib-gamedig",
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"version": "3.0.1",
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"description": "Query for the status of any game server using node-red",
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"repository": {
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"type": "git",
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"url": "git+https://github.com/skylord123/node-red-contrib-gamedig.git"
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},
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"author": "skylord123",
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"license": "MIT",
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"bugs": {
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"url": "https://github.com/skylord123/node-red-contrib-gamedig/issues"
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},
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"homepage": "https://github.com/skylord123/node-red-contrib-gamedig#readme",
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"keywords": [
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"node-red",
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"gamedig",
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"query game server"
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],
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"node-red": {
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"nodes": {
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"query-game-server": "query-game-server.js"
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}
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},
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"dependencies": {
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"gamedig": "^5.3.2"
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}
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}
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